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As far as I've seen the library doesnt output to log.txt anywhere, but in the constructor for LeagueSocket you delete log.txt if it exists. If it is being used somewhere, consider using a less-general name, as the current name can cause quite a bit confusion, when the file is just deleted all of a sudden.
As far as I've seen the library doesnt output to
log.txt
anywhere, but in the constructor forLeagueSocket
you deletelog.txt
if it exists. If it is being used somewhere, consider using a less-general name, as the current name can cause quite a bit confusion, when the file is just deleted all of a sudden.See https://github.com/pipe01/LCU.NET/blob/master/LeagueSocket.cs#L92
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