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Added Danaids and Tantalus first drafts
? Danaids feels a little underwhelming right now, perhaps just too close to Sisyphus in the way it appears with the reversion? Though that's not necessarily a bad thing given they _all_ effectively telling the same fundamental story of infinitity and thus some sense of a "reset" that puts you back to square one. So it's not surprising you'd see that reflecting in the UI. That said, I think part of this project is surely to experiment with different UI ways of telling that. Danaids right now _is_ distinct from Sisyphus but I don't quite know. The other thing to say about it is that using the desktop metaphor inside the app is a tiny bit out of keeping with the rest, so I should think about that too? ? Tantalus came together very well I think. The reveal of the select menu containing only "None" or two greyed out options is kind of perfectly what Tantalus is all about. Reaching for something only to find it's unavailable. Available in the sense you can see it though. So that's pretty ideal. I have a "Submit" button there too to imply the idea you're trying to progress out of the screen. (This is something else Danaids doesn't actually give you? Really need to think about it. Hmm. ? While working on Danaids and also while thinking about comments on Twitter on the Sisyphus animated gif I posted, it occurred to me that there's something funny here about how a certain element of the punishment is coming through specifically in issues of usability and accessibility. People on Twitter have pointed out things like using the keyboard to input the slider by dragging it, holding it, and hitting enter to submit. I really like that they think that way, and then also that that courtesy hasn't been built into this interface for you - hell is poor usability? (Or, in a flipped sense, the interface is perfectly usable for being interface-punished.)
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