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PixiJS Spritesheet Importer

This is a plugin for Godot Engine to import AtlasTextures from a spritesheet made for PixiJS.

These sheets can be generated using ShoeBox or SpriteSheet Packer.

Note: This is compatible only with Godot 3.0 or later.

Installation

Simply download it from Godot Asset Library

Alternatively, download or clone this repository and copy the contents of the addons folder to your own project's addons folder.

Important: Enable the plugin on the Project Settings.

Features

  • Import sprite sheets as AtlasTextures

Usage (once the plugin is enabled)

  1. Select the proper pixi.js settings in ShoeBox or Spritesheet Packer then save/publish the spritesheet.
  2. Copy the 2 generated files (.png and .js / .json) to your project folder
  3. Watch Godot import it automatically.

License

MIT License. Copyright (c) 2018 Andreas Loew / CodeAndWeb GmbH

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AtlasTexture importer for Godot 3 engine. Loads PixiJS sprite sheets.

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