/
triangle_vertexcolor.html
50 lines (45 loc) · 1.29 KB
/
triangle_vertexcolor.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<script src="../dist/claygl.js"></script>
<title>Triangle</title>
</head>
<body>
<canvas id="main"></canvas>
<script>
var TRIANGLE_POSITIONS = [
[-0.5, -0.5, 0],
[0.5, -0.5, 0],
[0, 0.5, 0]
];
var VERTEX_COLORS = [
[1, 0, 0, 1],
[0, 1, 0, 1],
[0, 0, 1, 1]
];
var renderer = new clay.Renderer({
canvas: document.getElementById("main")
});
renderer.resize(400, 400);
var scene = new clay.Scene();
var camera = new clay.camera.Orthographic();
var geometry = new clay.StaticGeometry();
// Add triangle vertices to position attribute.
geometry.attributes.position.fromArray(TRIANGLE_POSITIONS);
geometry.attributes.color.fromArray(VERTEX_COLORS);
var mesh = new clay.Mesh({
geometry: geometry,
material: new clay.Material({
shader: clay.shader.library.get('clay.basic')
})
});
mesh.material.define('both', 'VERTEX_COLOR');
mesh.material.set('color', [1, 1, 1]);
scene.add(mesh);
renderer.render(scene, camera);
</script>
</body>
</html>