Project created as 1st project on Udacity Deep Reinforcement Learning nanodegree. The goal of the agent is to gather yellow
bananas while avoiding the blue
ones. Here are Unity details of the environment:
Unity brain name: BananaBrain
Number of Visual Observations (per agent): 0
Vector Observation space type: continuous
Vector Observation space size (per agent): 37
Number of stacked Vector Observation: 1
Vector Action space type: discrete
Vector Action space size (per agent): 4
Vector Action descriptions: , , ,
That means we work with state vector containing 37 continous values and 4 discrete actions representing moves (forward, backward, turn left, turn right). The environment is considered solved when agents reaches average score of 13.0 on 100 consecutive episodes.
Make sure you have python 3.6
installed and virtual environment of your choosing activated. Unity has to be installed on your system. Run:
source ./install.sh
to install python dependencies. Then you should be able to run jupyter notebook
and view navigation.ipynb
. File model.py
contains neural network class used as a Q function and file dqn_agent.py
contains agent code.
Run navigation.ipynb
for further details.