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Yes! All text is dynamic in PIXI. If you give a text field an instance name within Animate (e.g. "myInput") you can then address the field dynamically as a property of the MovieClip it's within.
For instance, you can use the callback after loading the PixiAnimate stage, to get a reference to your text field object (PIXI.Text)
Was it considered to be able to change the text in a textfield runtime and is it possible to accomplish ?
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