WebGLRenderer flips Y when masking into a render texture #1493
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🕷 Bug
Verified that it’s actually a legit bug that exists in the current release.
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This was a comment to the closed issue #1258 by NikkiKoole:
I ran into the same issue, where a DisplayObjectContainer's children were flipped during a renderTexture.render() call. The fix is what NikkiKoole mentioned:
In the following line of PIXI.WebGLRenderer.prototype.renderDisplayObject()
becomes
change it so flipY to be always 1.
I'm sure there's a reason for this check, but removing it fixes the issue.
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