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import { Assets } from '../../../../src/assets/Assets'; | ||
import { Texture } from '../../../../src/rendering/renderers/shared/texture/Texture'; | ||
import { Sprite } from '../../../../src/scene/sprite/Sprite'; | ||
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import type { Container } from '../../../../src/scene/container/Container'; | ||
import type { TestScene } from '../../types'; | ||
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export const scene: TestScene = { | ||
it: 'should render sprite', | ||
pixelMatch: 200, | ||
only: true, | ||
create: async (scene: Container) => | ||
{ | ||
const textures = await Assets.load([ | ||
`bunny.png`, | ||
]); | ||
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const texture = textures[`bunny.png`]; | ||
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const sprite = new Sprite({ | ||
texture: Texture.WHITE, | ||
width: 128, | ||
height: 128, | ||
}); | ||
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sprite.texture = texture; | ||
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scene.addChild(sprite); | ||
}, | ||
}; |
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