Using a Black color in Graphics.beginFill results in transparent #288
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🕷 Bug
Verified that it’s actually a legit bug that exists in the current release.
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Hi Mat,
Found a little bug while using Graphics.beginFill( 0x000000 ) while using CanvasRenderer
You have comented it as a TODO in your code: CanvasGraphics.js line 71
// TODO - need to be Undefined!
if(data.fillColor){ ....
would be
if(data.fillColor!= null){...
This way Black color gets rendered ok
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