Fix: texture.update() now only updates uvs and dispatches an event #10189
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A couple of releases ago, I added a pass through update function. So updating the texture, would call update on the source. This was a bad idea!
As when you call update on a texture, you should not expect it to re-upload its source (which can be easily acheived by calling
texture.source.update()
Calling texture update now simple updates the uvs and dispatches an update event. Much better!