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We often give advice to use this to force updating of the texture outside of a render cycle; for example, to generate a texture containing a piece of text which is then shared across multiple sprites.
For example
#5138 (comment)
#5043 (comment)
https://www.html5gamedevs.com/topic/42319-pixitext-caching-with-resolution/?do=findComment&comment=239720
npm run lint
)npm run test
)