forked from gregoryfenton/other-life
-
Notifications
You must be signed in to change notification settings - Fork 2
/
item_lists.cpp
1691 lines (1486 loc) · 51.8 KB
/
item_lists.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
* User can store current inventory contents into a named list. When you
* are near an open storage, you can fetch the listed items out of
* storage directly from the window. The window also provides a way
* to record inventory configurations for set tasks such
* as making steel bars at a mine. It was hoped that you would be able
* to fetch the complete list of items in one go just by selecting the
* list from the menu. However, due to concerns with macroing, this may
* never be allowed.
*
* Author bluap/pjbroad December 2009, new integrated names list April 2011
*
* TODO New features
* ...
*/
#include <algorithm>
#include <cassert>
#include <fstream>
#include <iostream>
#include <map>
#include <sstream>
#include <string>
#include <vector>
//needed for notepad.h
#include <SDL.h>
#include "text.h"
#include "notepad.h"
#include "asc.h"
#include "context_menu.h"
#include "cursors.h"
#include "elconfig.h"
#include "errors.h"
#include "font.h"
#include "gamewin.h"
#include "gl_init.h"
#include "hud.h"
#include "init.h"
#include "io/elpathwrapper.h"
#include "io/elfilewrapper.h"
#include "items.h"
#include "item_info.h"
#include "item_lists.h"
#include "loginwin.h"
#include "platform.h"
#include "questlog.h"
#include "sound.h"
#include "storage.h"
#include "translate.h"
namespace ItemLists
{
using namespace eternal_lands;
static void quantity_input_handler(const char *input_text, void *);
static int display_itemlist_handler(window_info *win);
static int ui_scale_itemlist_handler(window_info *win);
static int change_itemlist_font_handler(window_info *win, font_cat cat);
static int click_itemlist_handler(window_info *win, int mx, int my, Uint32 flags);
static int mouseover_itemlist_handler(window_info *win, int mx, int my);
static int hide_itemlist_handler(window_info *win);
static int keypress_itemlist_handler(window_info *win, int mx, int my, SDL_Keycode key_code, Uint32 key_unicode, Uint16 key_mod);
static int resize_itemlist_handler(window_info *win, int new_width, int new_height);
static void new_list_handler(const char *input_text, void *data);
static void rename_list_handler(const char *input_text, void *data);
static int cm_selected_item_handler(window_info *win, int widget_id, int mx, int my, int option);
static int cm_names_handler(window_info *win, int widget_id, int mx, int my, int option);
static void cm_names_pre_show_handler(window_info *win, int widget_id, int mx, int my, window_info *cm_win);
//
// Read a line from a file with any training "\r" removed.
// Perhaps some evil windows interaction put it there.....
//
std::istream& getline_nocr( std::istream& is, std::string& str )
{
std::istream &res = std::getline(is, str);
if (!str.empty() && str[str.size() - 1] == '\r')
str.erase(str.size() - 1);
return res;
}
// A class for an individual item list.
//
class List
{
public:
List(void) : format_error(false) {}
bool set(const std::string& save_name);
const std::string & get_name(void) const { return name; }
void set_name(const char *new_name) { name = new_name; }
size_t get_num_items(void) const { return image_ids.size(); }
int get_image_id(size_t i) const { assert(i<image_ids.size()); return image_ids[i]; }
Uint16 get_item_id(size_t i) const { assert(i<item_ids.size()); return item_ids[i]; }
int get_quantity(size_t i) const { assert(i<quantities.size()); return quantities[i]; }
void set_quantity(size_t item, int quantity) { assert(item<quantities.size()); quantities[item] = quantity; }
void write(std::ostream & out) const;
bool read(std::istream & in);
void del(size_t item_index);
void add(size_t over_item_number, int image_id, Uint16 id, int quantity);
bool is_valid_format(void) const { return format_error; }
private:
std::string name;
std::vector<int> image_ids;
std::vector<int> quantities;
std::vector<Uint16> item_ids;
bool format_error;
};
// Class to contain a collection of item lists.
//
class List_Container
{
public:
List_Container(void) : active_list(0), initial_active_list(0), last_mod_time(0), loaded(false), using_named_lists(false) {}
void load(void);
void save(void);
bool add(const char *name);
void del(size_t list_index);
const std::string & get_active_name(void) const
{ static const std::string empty(""); return (valid_active_list()) ?saved_item_lists[active_list].get_name() :empty; }
void rename_active(const char * name);
void select_by_name(const char *name);
void find_next_matching(const char *filter);
size_t get_active(void) const { return active_list; }
size_t size(void) const { return saved_item_lists.size(); }
bool valid_active_list(void) const { return active_list < size(); }
void active_next_list(void) { if (active_list + 1 < size()) active_list++; }
void active_previous_list(void) { if (active_list > 0) active_list--; }
const std::vector<List> & get_lists(void) const { return saved_item_lists; }
bool set_active(size_t new_active_list)
{ if (new_active_list >= size()) return false; active_list = new_active_list; return true; }
void set_initial_active(size_t list_index) { initial_active_list = list_index; }
void set_quantity(size_t item, int quantity)
{ assert(valid_active_list()); last_mod_time = SDL_GetTicks(); return saved_item_lists[active_list].set_quantity(item, quantity); }
void del_item(size_t i)
{ assert(valid_active_list()); saved_item_lists[active_list].del(i); last_mod_time = SDL_GetTicks(); }
void add_item(size_t over_item_number, int image_id, Uint16 id, int quantity)
{ assert(valid_active_list()); saved_item_lists[active_list].add(over_item_number, image_id, id, quantity); last_mod_time = SDL_GetTicks(); }
const List & get_list(void) const
{ assert(valid_active_list()); return saved_item_lists[active_list]; }
void sort_list(void)
{ std::sort( saved_item_lists.begin(), saved_item_lists.end(), List_Container::sort_compare); };
void check_and_timed_save(bool force);
bool is_using_named_lists(void) const { return using_named_lists; }
void switch_to_named_lists(void) { using_named_lists = true; set_named_list_file_name(); }
private:
void set_named_list_file_name(void) { lists_file_name = "item_lists_" + std::string(get_lowercase_username()) + ".txt"; }
std::vector<List> saved_item_lists;
static int FILE_REVISION;
size_t active_list;
size_t initial_active_list;
Uint32 last_mod_time;
bool loaded;
std::string lists_file_name;
bool using_named_lists;
static bool sort_compare(const List &a, const List &b);
};
// Simple wrapper around the quantity input dialogue
//
class Quantity_Input
{
public:
Quantity_Input(void) { init_ipu(&ipu, -1, 10, 1, 11, NULL, quantity_input_handler); }
size_t get_list(void) const { return list; };
size_t get_item(void) const { return item; };
void open(int parent_id, int mx, int my, size_t list, size_t item);
~Quantity_Input(void) { close_ipu(&ipu); }
void close(void) { if (get_show_window(ipu.popup_win)) clear_popup_window(&ipu); }
private:
INPUT_POPUP ipu;
size_t list;
size_t item;
};
// Store and lookup categories for objects.
//
class Category_Maps
{
public:
Category_Maps(void) : must_save(false), loaded(false) {}
void update(int image_id, Uint16 item_id, int cat_id);
bool have_image_id(int image_id) const
{ return cat_by_image_id.find(image_id) != cat_by_image_id.end(); }
bool have_item_id(Uint16 item_id) const
{ return cat_by_item_id.find(item_id) != cat_by_item_id.end(); }
int get_cat(int image_id, Uint16 item_id);
void save(void);
void load(void);
private:
static const char *filename;
std::map<int, int> cat_by_image_id;
std::map<Uint16, int> cat_by_item_id;
bool must_save;
bool loaded;
struct IDS { public: std::vector<int> images; std::vector<Uint16> items; };
};
// Class for the list window
//
class List_Window
{
public:
List_Window(void) :
cm_selected_item_menu(CM_INIT_VALUE), cm_names_menu(CM_INIT_VALUE),
grid_pixel_size(0), ui_control_space(0), num_show_names_list(6),
names_list_height(0), win_id(-1), selected_item_number(static_cast<size_t>(-1)),
name_under_mouse(static_cast<size_t>(-1)), mouse_over_item(static_cast<size_t>(-1)),
clicked(false), mouse_over_add_button(false), resizing(false), last_saved_y(0),
last_quantity_selected(0), num_grid_rows(min_grid_rows()),
last_key_time(0), last_items_list_on_left(-1), desc_str(0),
pickup_fail_time(0) {}
int get_id(void) const { return win_id; }
size_t get_grid_cm(void) const { return cm_selected_item_menu; }
int get_grid_size(void) const { return grid_pixel_size; }
static int get_list_gap(void) { return 3; }
static int num_grid_cols(void) { return 6; }
static int min_grid_rows(void) { return 3; }
static int min_names(void) { return 6; }
void show(window_info *win);
void update_min_window_size(window_info *win);
void set_num_grid_rows(window_info *win, int num);
int ui_scale_handler(window_info *win);
int font_change_handler(window_info *win, eternal_lands::FontManager::Category cat);
int draw(window_info *win);
void new_or_rename_list(bool is_new);
int mouseover(window_info *win, int mx, int my);
int click(window_info *win, int mx, int my, Uint32 flags);
size_t get_item_number(int mx, int my);
void restore_inventory_quantity(void);
void update_scroll_len(void);
void reset_position(void);
void make_active_visable(void);
void cm_names_pre_show(void);
int cm_name_action(int option);
int keypress(SDL_Keycode key_code, Uint32 key_unicode, Uint16 key_mod);
void resized_name_panel(window_info *win);
void reset_pickup_fail_time(void) { pickup_fail_time = SDL_GetTicks(); }
private:
void calc_num_show_names(window_info *win);
int get_window_pos_x(window_info *parent_win) const;
int get_size_x(void) const { return get_grid_size()*num_grid_cols() + ui_control_space + get_list_gap(); }
int get_size_y(void) const { return get_grid_size()*num_grid_rows + get_names_size_y(); }
int get_names_size_y(void) const
{ return static_cast<int>(num_show_names_list * (get_list_gap() + names_list_height) + get_list_gap()); }
size_t cm_selected_item_menu;
size_t cm_names_menu;
int grid_pixel_size;
int ui_control_space;
int num_show_names_list;
float names_list_height;
int win_id;
size_t selected_item_number;
size_t name_under_mouse;
size_t mouse_over_item;
bool clicked;
bool mouse_over_add_button;
int add_button_x;
int add_button_y;
bool resizing;
int last_saved_y;
int last_quantity_selected;
INPUT_POPUP ipu_item_list_name;
int names_scroll_id;
std::vector<const char *>help_str;
int num_grid_rows;
char filter[20];
Uint32 last_key_time;
int last_items_list_on_left;
const char *desc_str;
Uint32 pickup_fail_time;
enum { CMN_CREATE, CMN_RENAME, SEP1, CMN_UPDATE, SEP2, CMN_DELETE, SEP3, CMN_DFIND, SEP4, CMN_RELOAD, SEP5, CMN_FTAG };
};
// Class for static objects to avoid destructor issues
// Will be created after and destructed before global statics
class Vars
{
public:
static Quantity_Input * quantity_input(void)
{ static Quantity_Input qi; return &qi; }
static Category_Maps * cat_maps(void)
{ static Category_Maps cm; return &cm; }
static List_Container * lists(void)
{ static List_Container lc; return &lc; }
static List_Window * win(void)
{ static List_Window lw; return &lw; }
};
// Set the name, ids and quantities for a new list.
// If there is nothing in the inventory, then return
// value is false, the caller should delete the object.
//
bool List::set(const std::string& save_name)
{
name = save_name;
for (size_t i=0; i<ITEM_NUM_ITEMS-ITEM_NUM_WEAR; i++)
if (item_list[i].quantity > 0)
{
bool stacked_item = false;
if (item_list[i].id != unset_item_uid)
for (size_t j=0; j<item_ids.size(); j++)
if (item_list[i].id == item_ids[j])
{
quantities[j]++;
stacked_item = true;
break;
}
if (!stacked_item)
{
image_ids.push_back(item_list[i].image_id);
item_ids.push_back(item_list[i].id);
quantities.push_back(item_list[i].quantity);
}
}
if (quantities.empty())
return false;
return true;
}
// Write the list to the specified stream.
// The name, ids and quantities are on separate lines.
//
void List::write(std::ostream & out) const
{
out << name << std::endl;
for (size_t i=0; out && i<image_ids.size(); i++)
out << image_ids[i] << " ";
out << std::endl;
for (size_t i=0; out && i<quantities.size(); i++)
out << quantities[i] << " ";
out << std::endl;
for (size_t i=0; out && i<item_ids.size(); i++)
out << item_ids[i] << " ";
out << std::endl;
}
// Read an itemlist from the specified input stream
// If an error occurs the function will return false;
// the caller should delete the object.
//
bool List::read(std::istream & in)
{
std::string name_line, image_id_line, cnt_line, item_uid_line;
// each part is on a separate line, but allow empty lines
while (getline_nocr(in, name_line) && name_line.empty());
while (getline_nocr(in, image_id_line) && image_id_line.empty());
while (getline_nocr(in, cnt_line) && cnt_line.empty());
while (getline_nocr(in, item_uid_line) && item_uid_line.empty());
// mop up extra lines at the end of the file silently
if (name_line.empty())
return false;
// a name without data is not a list!
if (image_id_line.empty() || cnt_line.empty() || item_uid_line.empty())
{
LOG_ERROR("%s: %s [%s]\n", __FILE__, item_list_format_error, name_line.c_str() );
format_error = true;
return false;
}
// read each image id value
std::istringstream ss(image_id_line);
int value = 0;
while (ss >> value)
image_ids.push_back(value);
// read each quantity value
ss.clear();
ss.str(cnt_line);
value = 0;
while (ss >> value)
quantities.push_back(value);
// read each item uid value
ss.clear();
ss.str(item_uid_line);
Uint16 ui_value = 0;
while (ss >> ui_value)
item_ids.push_back(ui_value);
// don't use a list with unequal or empty data sets
if ((quantities.size() != image_ids.size()) || (quantities.size() != item_ids.size()) || quantities.empty())
{
LOG_ERROR("%s: %s name=[%s] #id=%" PRI_SIZET " #cnts=%" PRI_SIZET " #uid=%" PRI_SIZET "\n", __FILE__,
item_list_format_error, name_line.c_str(), size_t(image_ids.size()),
size_t(quantities.size()), size_t(item_ids.size()));
format_error = true;
return false;
}
// read list just fine
name = name_line;
return true;
}
// Delete the specified item from the list
//
void List::del(size_t item_index)
{
assert(item_index<quantities.size());
image_ids.erase( image_ids.begin()+item_index );
quantities.erase( quantities.begin()+item_index );
item_ids.erase( item_ids.begin()+item_index );
}
// Add a new item to a list or increase quantity if already in the list
void List::add(size_t over_item_number, int image_id, Uint16 id, int quantity)
{
do_drop_item_sound();
// Add to quanity if already in list
// if new item has proper ID, try to use it
if (id != unset_item_uid)
{
// match only against items with the same id
for (size_t i=0; i<quantities.size(); ++i)
if (item_ids[i] == id)
{
quantities[i] += quantity;
return;
}
// or with items that don't have a proper id but do match the image
for (size_t i=0; i<quantities.size(); ++i)
if ((item_ids[i] == unset_item_uid) && (image_ids[i] == image_id))
{
quantities[i] += quantity;
return;
}
}
// if the new items does not have a proper id, just look for a matching image id
else
{
for (size_t i=0; i<quantities.size(); ++i)
if (image_ids[i] == image_id)
{
quantities[i] += quantity;
return;
}
}
// otherwise insert the new item or add it to the end
if (over_item_number < get_num_items())
{
image_ids.insert(image_ids.begin()+over_item_number, image_id);
item_ids.insert(item_ids.begin()+over_item_number, id);
quantities.insert(quantities.begin()+over_item_number, quantity);
}
else
{
image_ids.push_back(image_id);
item_ids.push_back(id);
quantities.push_back(quantity);
}
}
const char * Category_Maps::filename = "item_categories.txt";
// If we don't already have the objects category, store it now.
//
void Category_Maps::update(int image_id, Uint16 item_id, int cat_id)
{
if (!loaded)
load();
if ((item_id != unset_item_uid) && !have_item_id(item_id))
{
//std::cout << "Storing item id " << item_id << " cat " << cat_id << std::endl;
cat_by_item_id[item_id] = cat_id;
must_save = true;
}
if (!have_image_id(image_id))
{
//std::cout << "Storing image id " << image_id << " cat " << cat_id << std::endl;
cat_by_image_id[image_id] = cat_id;
must_save = true;
}
}
// Return the category for an item/image id, or -1 for not found.
//
int Category_Maps::get_cat(int image_id, Uint16 item_id)
{
if ((item_id != unset_item_uid) && have_item_id(item_id))
{
//std::cout << "Retrieving by item id " << item_id << std::endl;
return cat_by_item_id[item_id];
}
else if (have_image_id(image_id))
{
//std::cout << "Retrieving by image id " << image_id << std::endl;
return cat_by_image_id[image_id];
}
else
return -1;
}
// Save the object/category mappings.
// Grouped for each category to save space and allow easy image/item id mixing
//
void Category_Maps::save(void)
{
if (!must_save)
return;
std::string fullpath = get_path_config() + std::string(filename);
std::ofstream out(fullpath.c_str());
if (!out)
{
LOG_ERROR("%s: %s [%s]\n", __FILE__, item_list_save_error_str, fullpath.c_str() );
LOG_TO_CONSOLE(c_red2, item_list_save_error_str);
return;
}
// store the ids grouped by category
std::map<int,IDS> ids_in_cat;
for (std::map<int,int>::const_iterator i=cat_by_image_id.begin(); i!=cat_by_image_id.end(); ++i)
ids_in_cat[i->second].images.push_back(i->first);
for (std::map<Uint16,int>::const_iterator i=cat_by_item_id.begin(); i!=cat_by_item_id.end(); ++i)
ids_in_cat[i->second].items.push_back(i->first);
// step though each category, writing ids
for (std::map<int,IDS>::const_iterator i=ids_in_cat.begin(); i!=ids_in_cat.end(); ++i)
{
// write category id
out << i->first << std::endl;
// write the number of image ids, then the values
out << i->second.images.size() << " ";
for (std::vector<int>::const_iterator j=i->second.images.begin(); j!=i->second.images.end(); ++j)
out << *j << " ";
out << std::endl;
// write the number of item ids, then the values
out << i->second.items.size() << " ";
for (std::vector<Uint16>::const_iterator j=i->second.items.begin(); j!=i->second.items.end(); ++j)
out << *j << " ";
out << std::endl << std::endl;
}
out.close();
must_save = false;
}
// Load the object/category mappings.
//
void Category_Maps::load(void)
{
loaded = true;
cat_by_image_id.clear();
cat_by_item_id.clear();
std::string fullpath = get_path_config() + std::string(filename);
std::ifstream in(fullpath.c_str());
if (!in)
return;
while (!in.eof())
{
// read the info, image_id and item_id lines
std::string info_line, image_id_line, item_id_line;
while (getline_nocr(in, info_line) && info_line.empty());
getline_nocr(in, image_id_line);
getline_nocr(in, item_id_line);
if (info_line.empty())
break;
// read the category
std::istringstream ss(info_line);
int category = -1;
ss >> category;
// read and count the image id values and store in the map
ss.clear();
ss.str(image_id_line);
int value = 0;
int actual_num_image_ids = 0;
int expected_num_image_ids = 0;
ss >> expected_num_image_ids;
while (ss >> value)
{
cat_by_image_id[value] = category;
actual_num_image_ids++;
}
// read and count the item id values and store in the map
ss.clear();
ss.str(item_id_line);
Uint16 ui_value = 0;
int actual_num_item_ids = 0;
int expected_num_item_ids = 0;
ss >> expected_num_item_ids;
while (ss >> ui_value)
{
cat_by_item_id[ui_value] = category;
actual_num_item_ids++;
}
// check for format errors and end now if something detected
if ((category<0) || (actual_num_image_ids != expected_num_image_ids) || (actual_num_item_ids != expected_num_item_ids))
{
LOG_TO_CONSOLE(c_red2, item_list_cat_format_error_str);
LOG_ERROR("%s: %s cat=%d expected/actual image=%d/%d item %d/%d\n",
__FILE__, item_list_cat_format_error_str, category,
expected_num_image_ids, actual_num_image_ids,
expected_num_item_ids, actual_num_item_ids );
break;
}
}
must_save = false;
}
// Open the input quantity window
//
void Quantity_Input::open(int parent_id, int mx, int my, size_t list, size_t item)
{
this->list = list;
this->item = item;
ipu.x = mx;
ipu.y = my;
ipu.parent = parent_id;
ipu.data = static_cast<void *>(this);
display_popup_win(&ipu, item_list_quantity_str);
}
// Once a new quantity has been entered, set the value in the list
//
static void quantity_input_handler(const char *input_text, void *data)
{
assert(data != NULL);
Quantity_Input *input = static_cast<Quantity_Input *>(data);
if ((Vars::lists()->get_active() != input->get_list()) ||
(input->get_item() >= Vars::lists()->get_list().get_num_items()))
return;
int quantity;
std::istringstream ss(input_text);
ss >> quantity;
if (quantity > 0)
Vars::lists()->set_quantity(input->get_item(), quantity);
}
int List_Container::FILE_REVISION = 2;
// Save the item lists to a file in players config directory
//
void List_Container::save(void)
{
if (!loaded || saved_item_lists.empty())
return;
std::string fullpath = get_path_config() + lists_file_name;
std::ofstream out(fullpath.c_str());
if (!out)
{
LOG_ERROR("%s: %s [%s]\n", __FILE__, item_list_save_error_str, fullpath.c_str() );
LOG_TO_CONSOLE(c_red2, item_list_save_error_str);
return;
}
out << FILE_REVISION << std::endl << std::endl;
for (size_t i=0; i<saved_item_lists.size(); ++i)
{
saved_item_lists[i].write(out);
out << std::endl;
}
out.close();
last_mod_time = 0;
}
// Load the item lists from the file in players config directory
//
void List_Container::load(void)
{
loaded = true;
saved_item_lists.clear();
set_named_list_file_name();
if (el_file_exists_config(lists_file_name.c_str()))
using_named_lists = true;
else
{
lists_file_name = "item_lists.txt";
using_named_lists = false;
}
std::string fullpath = get_path_config() + lists_file_name;
std::ifstream in(fullpath.c_str());
if (!in)
return;
int revision;
in >> revision;
if (revision != FILE_REVISION)
{
LOG_ERROR("%s: %s [%s]\n", __FILE__, item_list_version_error_str, fullpath.c_str() );
LOG_TO_CONSOLE(c_red2, item_list_version_error_str);
return;
}
bool logged_error = false;
while (!in.eof())
{
saved_item_lists.push_back(List());
if (!saved_item_lists.back().read(in))
{
if ((saved_item_lists.back().is_valid_format()) && !logged_error)
{
LOG_TO_CONSOLE(c_red2, item_list_format_error);
logged_error = true;
}
saved_item_lists.pop_back();
}
}
in.close();
sort_list();
set_active(initial_active_list);
}
// Add a new list
//
bool List_Container::add(const char *name)
{
saved_item_lists.push_back(List());
if (saved_item_lists.back().set(name))
{
sort_list();
save();
select_by_name(name);
return true;
}
saved_item_lists.pop_back();
return false;
}
// Find the first list with the specified name - best we can simply do
//
void List_Container::select_by_name(const char *name)
{
for (size_t i=0; i<saved_item_lists.size(); ++i)
if (saved_item_lists[i].get_name() == std::string(name))
{
active_list = i;
break;
}
}
// Find the next list after the current active who's name contains the
// filter string - then make it the active_list.
//
void List_Container::find_next_matching(const char *filter)
{
for (size_t i=active_list+1; i<active_list+size(); ++i)
{
size_t check = i % size();
std::string lowercase(saved_item_lists[check].get_name());
std::transform(lowercase.begin(), lowercase.end(), lowercase.begin(), tolower);
if (lowercase.find(filter, 0) != std::string::npos)
{
active_list = check;
break;
}
}
}
// Delete the specified list
//
void List_Container::del(size_t list_index)
{
assert(list_index < size());
saved_item_lists.erase(saved_item_lists.begin()+list_index);
save();
if (active_list && active_list >= size())
active_list = size()-1;
}
// Rename the active list
//
void List_Container::rename_active(const char *name)
{
if (active_list >= size())
return;
saved_item_lists[active_list].set_name(name);
sort_list();
select_by_name(name);
save();
}
// Used by the sort algorithm to alphabetically compare two list names, case insensitive
//
bool List_Container::sort_compare(const List &a, const List &b)
{
std::string alower(a.get_name());
std::transform(alower.begin(), alower.end(), alower.begin(), tolower);
std::string blower(b.get_name());
std::transform(blower.begin(), blower.end(), blower.begin(), tolower);
return alower < blower;
}
// Check if we need to do a delayed save, then do if required
//
void List_Container::check_and_timed_save(bool force)
{
if (!last_mod_time)
return;
if (force || ((SDL_GetTicks() - last_mod_time) > 5000))
save();
}
// Calculate the number of item list names shown - depends on window height
// and number of grid rows shown
//
void List_Window::calc_num_show_names(window_info *win)
{
int target_len_y = (resizing) ?win->len_y: last_saved_y;
if ((target_len_y <= 0) && (win->pos_id >= 0) && (win->pos_id < windows_list.num_windows))
target_len_y = windows_list.window[win->pos_id].len_y;
if (target_len_y > (window_height - HUD_MARGIN_Y - win->title_height))
target_len_y = window_height - HUD_MARGIN_Y - win->title_height;
num_show_names_list = static_cast<int>
((target_len_y - get_grid_size()*num_grid_rows) / (get_list_gap() + names_list_height));
if (num_show_names_list < min_names())
num_show_names_list = min_names();
}
// The size available to the names list has changed so resize/move elements.
//
void List_Window::resized_name_panel(window_info *win)
{
calc_num_show_names(win);
cm_remove_regions(win_id);
cm_add_region(cm_names_menu, win_id, 0, get_size_y()-get_names_size_y(), get_size_y(), get_names_size_y());
widget_resize(win_id, names_scroll_id, win->box_size, get_names_size_y()- win->box_size);
widget_move(win_id, names_scroll_id, win->len_x-win->box_size, get_grid_size()*num_grid_rows);
make_active_visable();
update_scroll_len();
}
// Update the number of displayed grid rows, and adjust the rest of the window
//
void List_Window::set_num_grid_rows(window_info *win, int num)
{
num_grid_rows = num;
update_min_window_size(win);
calc_num_show_names(win);
resize_window (win->window_id, get_size_x(), get_size_y());
}
// Called when the UI scalling value changes
//
int List_Window::ui_scale_handler(window_info *win)
{
resizing = true;
names_list_height = win->small_font_len_y;
grid_pixel_size = static_cast<int>(0.5 + 33 * win->current_scale);
ui_control_space = win->box_size;
add_button_x = get_size_x() - ui_control_space/2;
add_button_y = 3 * get_grid_size() / 2;
update_min_window_size(win);
if (win->len_y <= 0)
calc_num_show_names(win);
int last_num_show_names_list = num_show_names_list;
resize_window (win->window_id, get_size_x(), get_size_y());
if (last_num_show_names_list != num_show_names_list)
resize_window (win->window_id, get_size_x(), get_size_y());
reset_position();
last_saved_y = get_size_y();
resizing = false;
return 1;
}
// Called when font setting are changed
int List_Window::font_change_handler(window_info *win, eternal_lands::FontManager::Category cat)
{
if (cat != win->font_category)
return 0;
ui_scale_handler(win);
return 1;
}
// Set the minumum window size
//
void List_Window::update_min_window_size(window_info *win)
{
int min_x = static_cast<int>(0.5 + get_grid_size() * num_grid_cols() + win->box_size + get_list_gap());
int min_y = static_cast<int>(0.5 + get_grid_size() * num_grid_rows + min_names() * (get_list_gap() + names_list_height) + get_list_gap());
set_window_min_size(win->window_id, min_x, min_y);
}
// Create the window or just toggle its open/closed state.
//
void List_Window::show(window_info *win)
{
if (win_id < 0 )
{
ItemLists::Vars::lists()->load();
ItemLists::Vars::cat_maps()->load();
filter[0] = '\0';
win_id = create_window(item_list_preview_title, win->window_id, 0, get_window_pos_x(win), 0, 0, 0, ELW_USE_UISCALE|ELW_WIN_DEFAULT|ELW_RESIZEABLE);
set_window_custom_scale(win_id, MW_ITEMS);
set_window_handler(win_id, ELW_HANDLER_DISPLAY, (int (*)())&display_itemlist_handler );
set_window_handler(win_id, ELW_HANDLER_CLICK, (int (*)())&click_itemlist_handler );
set_window_handler(win_id, ELW_HANDLER_MOUSEOVER, (int (*)())&mouseover_itemlist_handler );
set_window_handler(win_id, ELW_HANDLER_HIDE, (int (*)())&hide_itemlist_handler );
set_window_handler(win_id, ELW_HANDLER_KEYPRESS, (int (*)())&keypress_itemlist_handler );
set_window_handler(win_id, ELW_HANDLER_RESIZE, (int (*)())&resize_itemlist_handler );
set_window_handler(win_id, ELW_HANDLER_UI_SCALE, (int (*)())&ui_scale_itemlist_handler );
set_window_handler(win_id, ELW_HANDLER_FONT_CHANGE, (int (*)())&change_itemlist_font_handler);
cm_selected_item_menu = cm_create(cm_item_list_selected_str, cm_selected_item_handler);
cm_names_menu = cm_create(cm_item_list_names_str, cm_names_handler);
cm_bool_line(cm_names_menu, CMN_DFIND, &items_list_disable_find_list, 0);
cm_set_pre_show_handler(cm_names_menu, cm_names_pre_show_handler);
names_scroll_id = vscrollbar_add_extended(win_id, 1, NULL, 0, 0, 0, 0, 0,
1.0, 0, 1, Vars::lists()->size()-num_show_names_list);
init_ipu(&ipu_item_list_name, -1, 1, 1, 1, NULL, NULL);
}
else
{
toggle_window(win_id);
close_ipu(&ipu_item_list_name);
Vars::quantity_input()->close();
}
if (win_id >= 0)
ui_scale_handler(&windows_list.window[win_id]);
}
// Draw the item list window
//
int List_Window::draw(window_info *win)
{
Vars::lists()->check_and_timed_save(false);
// if resizing wait until we stop
if (win->resized)
resizing = true;
// once we stop, snap the window size to fix nicely
else if (resizing)
{
calc_num_show_names(win);
resizing = false;
last_saved_y = get_size_y();
resize_window (win->window_id, get_size_x(), get_size_y());
}
// check if we need to change the number of grid rows shown
int new_num_grid_rows = min_grid_rows();
if (Vars::lists()->valid_active_list())
new_num_grid_rows = std::max(static_cast<size_t>(new_num_grid_rows), (Vars::lists()->get_list().get_num_items() + num_grid_cols()-1) / num_grid_cols());
if (num_grid_rows != new_num_grid_rows)
set_num_grid_rows(win, new_num_grid_rows);
// if the left/right position flag has changed, restore the window to its default location
if (last_items_list_on_left != items_list_on_left)
{
if (last_items_list_on_left != -1)
reset_position();
last_items_list_on_left = items_list_on_left;
}
glEnable(GL_TEXTURE_2D);
// draw the images
if (Vars::lists()->valid_active_list())
{
glColor3f(1.0f,1.0f,1.0f);
for(size_t i=0; i<Vars::lists()->get_list().get_num_items() && i<static_cast<size_t>(num_grid_cols()*num_grid_rows); i++)
{