Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve low-level orcish corsair options #62

Closed
pjf opened this issue Dec 24, 2013 · 3 comments
Closed

Improve low-level orcish corsair options #62

pjf opened this issue Dec 24, 2013 · 3 comments

Comments

@pjf
Copy link
Owner

pjf commented Dec 24, 2013

Corsairs are a reasonably common orc caste, and they have great skills with guns. However the lower-level options for orcish corsairs generally suck, and I've found I've never been particularly happy to have them in my camp.

This could easily be changed. The Freelancer trader is mentioned in the orcish manual as selling a bayonetted pistol, but this isn't actually implemented in the game (they only sell a regular pistol). The Seawolf arms (pistol + scimitar) is awesome, but only available to advanced forts.

The easiest change here is to actually give the freelancer a bayonetted pistol, although as mentioned in #5 (gun rebalnace), I don't actually like the idea of bayonetted pistols, and feel they should be removed.

Instead, we could have a low-level "knife + gun" weapon, which is orc specific, and which can be purchased at the freelancer. This is more thematic, but could have the same stats as a bayonetted pistol. (And stick around even if bayonetted pistols are removed).

pjf added a commit that referenced this issue Dec 24, 2013
These can be combined for free, or can be purchased for the same price
as the old pistol.
@pjf
Copy link
Owner Author

pjf commented Dec 24, 2013

  • Update pistol hotkey to not conflict with pulleys
  • Update 'gun ammo' description to mention metal

@pjf
Copy link
Owner Author

pjf commented Dec 24, 2013

Tested, and this is working. :D

@pjf
Copy link
Owner Author

pjf commented Dec 24, 2013

Have updated bullets to brass, since lead seems to be consistently wussy against anyone wearing pants.

@pjf pjf closed this as completed Dec 24, 2013
pjf added a commit that referenced this issue Dec 24, 2013
pjf added a commit that referenced this issue Jan 5, 2014
Many thanks to Gamerlord for spotting this!
pjf added a commit that referenced this issue Jan 8, 2014
* orc_rebalance: (44 commits)
  Orcfort: All sentient races now drop scalps.
  Orcfort: Making ironbone and bloodsteel now uses bonecarving labour.
  Orcfort: Orichalcum rebalanced.
  Orc manual: Better text on orc honour by the amazing fasquadron!
  Orcfort: Fix 'corsairs arms' reaction. GH #62
  Move souls to using SOUL_TEMPLATE rather than TORCH_TEMPLATE
  Revert "Materials made from souls are no longer '(creature) soul soul' items."
  Materials made from souls are no longer '(creature) soul soul' items.
  Orcfort: Added missing reactions and removed obsoleted ones.
  Orcfort: Male corsairs now have as good an eye for loot as their female counterparts
  Orcfort: Factories now produce earthenware blocks, not greenware (GH #43)
  Orcfort: Lamellar wargear now includes gloves at the tribal wargear workshop
  Orcfort: Fixup: Added scalps to all tilesets (creature_standard.txt)
  Orcfort: Update most coin reactions to return stacks of 500 coins
  Orcfort: Weaving souls into talismen is now automatic.
  Orcfort: Disabled overpowered raids on ruins (GH #12)
  Orcfort: Fixup: Lower blueprint chances to 15% on dreamwalk
  Orcfort: Fixup: Corrected chapter codex reaction errors
  Orcfort: Blueprints now unlock by walking the dreams of fallen enemies.
  Orcfort: Many reactions now require scalps (rather than totems)
  ...
pjf added a commit that referenced this issue Jan 8, 2014
This gives us a single tree with both orcs (beta) and warlocks (alpha)

* beta: (52 commits)
  Disable orcs by default after orc_rebalance merge. #dev
  Remove 1/2 as zoom in/out.
  Fix of Falconne's stocks plugin when melting items.
  Combine all NPC orc reactions into GREENSKIN_ORC for easy management.
  maint-bin: Auto export the manual.
  maint-bin: Added command to export just the manual.
  Fix swapped two-handed and minimum sizes in NPC orc weapons.
  Enabled fix-armory and diggingInvaders plug-ins
  Orcfort: All sentient races now drop scalps.
  Orcfort: Making ironbone and bloodsteel now uses bonecarving labour.
  Orcfort: Orichalcum rebalanced.
  Orc manual: Better text on orc honour by the amazing fasquadron!
  Orcfort: Fix 'corsairs arms' reaction. GH #62
  Move souls to using SOUL_TEMPLATE rather than TORCH_TEMPLATE
  Revert "Materials made from souls are no longer '(creature) soul soul' items."
  Materials made from souls are no longer '(creature) soul soul' items.
  Orcfort: Added missing reactions and removed obsoleted ones.
  Orcfort: Male corsairs now have as good an eye for loot as their female counterparts
  Orcfort: Factories now produce earthenware blocks, not greenware (GH #43)
  Orcfort: Lamellar wargear now includes gloves at the tribal wargear workshop
  ...

Conflicts:
	Dwarf Fortress/raw/objects/reaction_masterwork.txt
pjf added a commit that referenced this issue Feb 21, 2014
Changes from 4h:

* Gnomes drop scalps when butchered

Changes now merged:

* orc_rebalance: (59 commits)
  Add missing boneforge screenshot. #fixup
  Updated orc manual (Wiki version: 0f9d452)
  Orcfort: Add Boneforge smelter
  Orcfort: Added missing reactins to kitchen.
  Fixup: Removed SMELT_metal reactions from last commit.
  Orcfort: Added many missing reactions for ore-processor products to smelter.
  Orcfort: The Orcish molten pit now doubles as a slag pit.
  Orcs now have comprable boneyard products to dwarves.
  Fixup: Orcs no longer playable but not enabled. #dev
  Orcfort: Updated manual from wiki. #dev #docs
  Updated Orc Fortress manual from wiki. #dev #manual
  Orcfort: Manual is now autogenerated from the Orc Manual Wiki
  Orcfort: Overhauled manual for new Orc Fortress Rebalanced!
  Orcfort: Ironbone and bloodsteel are now made at the totem pole. #98
  Disable orcs by default after orc_rebalance merge. #dev
  Orcfort: All sentient races now drop scalps.
  Orcfort: Making ironbone and bloodsteel now uses bonecarving labour.
  Orcfort: Orichalcum rebalanced.
  Orc manual: Better text on orc honour by the amazing fasquadron!
  Orcfort: Fix 'corsairs arms' reaction. GH #62
  ...

Conflicts:
	Dwarf Fortress/raw/objects/creature_gnome.txt
	Dwarf Fortress/raw/objects/creature_orcfort.txt
	Dwarf Fortress/raw/objects/entity_orcfort_taigaorc.txt
	Dwarf Fortress/raw/objects/inorganic_stone_mineral.txt
	Dwarf Fortress/raw/objects/material_template_orcfort.txt
	Dwarf Fortress/raw/objects/plant_fake.txt
	MasterworkDwarfFortress/orcfort_repository/credits.html
	MasterworkDwarfFortress/orcfort_repository/home.html
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant