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Patch music engine to avoid echo buffer overwriting sample data #292

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merged 4 commits into from
Apr 17, 2024

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@charasyn charasyn commented Apr 2, 2024

Recently, we've become aware of a bug. When transitioning from a song with a non-zero echo delay value to a new song which uses instrument samples that would overlap with the previous echo buffer, the samples may become corrupted independent of the echo value used by the new song. This is because the echo feature was not disabled when the instruments for the new song were uploaded.

This branch adds a new feature where CoilSnake will patch the music engine to disable echo when uploading data.

This is the assembly code added to the SPC, assembled by hand:

<          > ; push old echo value
< eb 4d    >     mov y, $4d
< f0 13    >     beq _exit
< 6d       >     push y
<          > ; call existing code at $0b2c with A=0 to disable echo
< e8 00    >     mov a, #0
< 3f 2c 0b >     call $0b2c
<          > ; wait for (old echo) * 16ms = 2ms * (old echo) * 8
< ae       >     pull a
< 1c       >     asl a
< 1c       >     asl a
< 1c       >     asl a
< bc       >     inc a
< fd       >     mov y, a
< e5 fd 00 > -   mov a, $00fd
< f0 fb    >     beq -
< fe f9    >     dbnz y, -
<          > ; continue with normal code
<          > _exit:
< 5f e1 0e >     jmp $0ee1

I think this is a good standard to follow for the rest of the size-related messages. They should have bounds checking which raises an exception if it fails, and debug logs which print out the size in case you need to know how much space is left.
@charasyn charasyn merged commit cf1087a into pk-hack:master Apr 17, 2024
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