You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So, this looks like a nice tool. Trying to include it in a sketch for driving an LED matrix. On my initial effort, the installation complains of a lack of "application.h"
Really not sure how I am supposed to use this. Any clues?
Here are my includes:
include <Adafruit_GFX.h> // Core graphics library
include <RGBmatrixPanel.h> // Hardware-specific library
include<Adafruit_mfGFX.h>
The text was updated successfully, but these errors were encountered:
@CayenneSF, this library was tailored for Particle devices (Core, Photon, Electron). Their platform uses "application.h" instead of "arduino.h". I have an Arduino version of the mfGFX library as well.
So, this looks like a nice tool. Trying to include it in a sketch for driving an LED matrix. On my initial effort, the installation complains of a lack of "application.h"
Really not sure how I am supposed to use this. Any clues?
Here are my includes:
include <Adafruit_GFX.h> // Core graphics library
include <RGBmatrixPanel.h> // Hardware-specific library
include<Adafruit_mfGFX.h>
The text was updated successfully, but these errors were encountered: