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[아레나] 비 정상적인 전투가 진행 되는 현상 #312

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sync-by-unito bot opened this issue Jun 22, 2021 · 3 comments
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[아레나] 비 정상적인 전투가 진행 되는 현상 #312

sync-by-unito bot opened this issue Jun 22, 2021 · 3 comments
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sync-by-unito bot commented Jun 22, 2021

[테스트 환경]
v100046-rc3

[내용]
상황 정리로 설명 드리겠습니다.
#1. 기존 saranghaeyomilkis 캐릭터로 아레나 배틀 진행
#2. 로딩씬에서 리오그 연달아 발생하다가 28에러 뜨면서 나가짐

#3. byswen 캐릭터로 변경 후 아레나 진행
#4. 로딩씬에서 리오그 엄청 났지만 정상 진행 됨

#5. 다시 saranghaeyomilkis 캐릭터로 변경 후 아레나 진행
#6. 로딩씬에서 리오그 엄청 남
#7. 전투씬에서 byswen 캐릭터가 등장;

#8. 전투씬에 갇힘

관련 로그 공유드립니다.

[Should be]
아레나가 정상 진행 되어야 합니다.

┆Issue is synchronized with this Asana task by Unito
┆Attachments: log.zip | image.png | image.png | log.zip

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sync-by-unito bot commented Jun 22, 2021

➤ Nam Yujeong commented:

Ahn Chang In 100049 배포 후 발생빈도 점검 한 번 더 부탁드립니다.

@sync-by-unito
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sync-by-unito bot commented Jun 22, 2021

➤ Ahn Chang In commented:

Nam Yujeong
해당 발생빈도는 매우 낮은데 발생 확인 하여 이슈 검토로 되돌립니다.

관련 로그 바로 수집하였으니 참고 부탁드립니다.

재현 스탭은 그대로 입니다. 캐릭터 변경하면서 아레나 진입하면 발생합니다.

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sync-by-unito bot commented Jun 22, 2021

➤ Ahn Chang In commented:

NullReferenceException: Object reference not set to an instance of an object
at Nekoyume.BlockChain.ActionHandler.UpdateCurrentAvatarState (Nekoyume.Model.State.AvatarState avatarState) [0x00029] in :0
at Nekoyume.BlockChain.ActionHandler.UpdateCurrentAvatarState[T] (Nekoyume.Action.ActionBase+ActionEvaluation1[T] evaluation) [0x0001c] in <f6b1d661db254f7381262a0a784cdd55>:0 at Nekoyume.BlockChain.ActionRenderHandler+<>c__DisplayClass35_0.<ResponseRankingBattle>b__0 (Nekoyume.Game.Stage _) [0x00011] in <f6b1d661db254f7381262a0a784cdd55>:0 at UniRx.Observer+Subscribe1[T].OnNext (T value) [0x00008] in <2a787a38bdd2465ab4644c0b2643e65d>:0
at UniRx.Operators.FirstObservable1+First[T].OnNext (T value) [0x0000f] in <2a787a38bdd2465ab4644c0b2643e65d>:0 at UniRx.Subject1[T].OnNext (T value) [0x00000] in <2a787a38bdd2465ab4644c0b2643e65d>:0
at Nekoyume.Game.Stage+d__95.MoveNext () [0x00033] in :0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <92f89c20fef94524a39f70be94da1178>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Nekoyume.Game.d__86:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

@Namyujeong Namyujeong added the bug Something isn't working label Jun 22, 2021
@moreal moreal closed this as completed Jul 14, 2023
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