/
GameConfigState.cs
653 lines (602 loc) · 28 KB
/
GameConfigState.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Bencodex.Types;
using Libplanet.Crypto;
using Nekoyume.TableData;
namespace Nekoyume.Model.State
{
[Serializable]
public class GameConfigState : State
{
public static readonly Address Address = Addresses.GameConfig;
public int HourglassPerBlock { get; private set; }
public int ActionPointMax { get; private set; }
public int DailyRewardInterval { get; private set; }
public int DailyArenaInterval { get; private set; }
public int WeeklyArenaInterval { get; private set; }
public int RequiredAppraiseBlock { get; private set; }
public int BattleArenaInterval { get; private set; }
public int RuneStatSlotUnlockCost { get; private set; }
public int RuneSkillSlotUnlockCost { get; private set; }
public int RuneStatSlotCrystalUnlockCost { get; private set; }
public int RuneSkillSlotCrystalUnlockCost { get; private set; }
public int DailyRuneRewardAmount { get; private set; }
public int DailyWorldBossInterval { get; private set; }
public int WorldBossRequiredInterval { get; private set; }
public long StakeRegularFixedRewardSheet_V2_StartBlockIndex { get; private set; }
public long StakeRegularRewardSheet_V2_StartBlockIndex { get; private set; }
public long StakeRegularRewardSheet_V3_StartBlockIndex { get; private set; }
public long StakeRegularRewardSheet_V4_StartBlockIndex { get; private set; }
public long StakeRegularRewardSheet_V5_StartBlockIndex { get; private set; }
public int RequireCharacterLevel_FullCostumeSlot { get; private set; }
public int RequireCharacterLevel_HairCostumeSlot { get; private set; }
public int RequireCharacterLevel_EarCostumeSlot { get; private set; }
public int RequireCharacterLevel_EyeCostumeSlot { get; private set; }
public int RequireCharacterLevel_TailCostumeSlot { get; private set; }
public int RequireCharacterLevel_TitleSlot { get; private set; }
public int RequireCharacterLevel_EquipmentSlotWeapon { get; private set; }
public int RequireCharacterLevel_EquipmentSlotArmor { get; private set; }
public int RequireCharacterLevel_EquipmentSlotBelt { get; private set; }
public int RequireCharacterLevel_EquipmentSlotNecklace { get; private set; }
public int RequireCharacterLevel_EquipmentSlotRing1 { get; private set; }
public int RequireCharacterLevel_EquipmentSlotRing2 { get; private set; }
public int RequireCharacterLevel_EquipmentSlotAura { get; private set; }
public int RequireCharacterLevel_ConsumableSlot1 { get; private set; }
public int RequireCharacterLevel_ConsumableSlot2 { get; private set; }
public int RequireCharacterLevel_ConsumableSlot3 { get; private set; }
public int RequireCharacterLevel_ConsumableSlot4 { get; private set; }
public int RequireCharacterLevel_ConsumableSlot5 { get; private set; }
public long ShatterStrikeMaxDamage { get; private set; }
public GameConfigState() : base(Address)
{
}
public GameConfigState(Dictionary serialized) : base(serialized)
{
if (serialized.TryGetValue((Text) "hourglass_per_block", out var value))
{
HourglassPerBlock = value.ToInteger();
}
if (serialized.TryGetValue((Text) "action_point_max", out var value2))
{
ActionPointMax = value2.ToInteger();
}
if (serialized.TryGetValue((Text) "daily_reward_interval", out var value3))
{
DailyRewardInterval = value3.ToInteger();
}
if (serialized.TryGetValue((Text) "daily_arena_interval", out var value4))
{
DailyArenaInterval = value4.ToInteger();
}
if (serialized.TryGetValue((Text) "weekly_arena_interval", out var value5))
{
WeeklyArenaInterval = value5.ToInteger();
}
if (serialized.TryGetValue((Text)"required_appraise_block", out var value6))
{
RequiredAppraiseBlock = value6.ToInteger();
}
if (serialized.TryGetValue((Text)"battle_arena_interval", out var value7))
{
BattleArenaInterval = value7.ToInteger();
}
if (serialized.TryGetValue((Text)"rune_stat_slot_unlock_cost", out var value8))
{
RuneStatSlotUnlockCost = value8.ToInteger();
}
if (serialized.TryGetValue((Text)"rune_skill_slot_unlock_cost", out var value9))
{
RuneSkillSlotUnlockCost = value9.ToInteger();
}
if (serialized.TryGetValue((Text)"daily_rune_reward_amount", out var value10))
{
DailyRuneRewardAmount = value10.ToInteger();
}
if (serialized.TryGetValue((Text)"daily_worldboss_interval", out var value11))
{
DailyWorldBossInterval = value11.ToInteger();
}
if (serialized.TryGetValue((Text)"worldboss_required_interval", out var value12))
{
WorldBossRequiredInterval = value12.ToInteger();
}
if (serialized.TryGetValue(
(Text)"stake_regular_fixed_reward_sheet_v2_start_block_index",
out var stakeRegularFixedRewardSheetV2StartBlockIndex))
{
StakeRegularFixedRewardSheet_V2_StartBlockIndex =
stakeRegularFixedRewardSheetV2StartBlockIndex.ToLong();
}
if (serialized.TryGetValue(
(Text)"stake_regular_reward_sheet_v2_start_block_index",
out var stakeRegularRewardSheetV2StartBlockIndex))
{
StakeRegularRewardSheet_V2_StartBlockIndex =
stakeRegularRewardSheetV2StartBlockIndex.ToLong();
}
if (serialized.TryGetValue(
(Text)"stake_regular_reward_sheet_v3_start_block_index",
out var stakeRegularRewardSheetV3StartBlockIndex))
{
StakeRegularRewardSheet_V3_StartBlockIndex =
stakeRegularRewardSheetV3StartBlockIndex.ToLong();
}
if (serialized.TryGetValue(
(Text)"stake_regular_reward_sheet_v4_start_block_index",
out var stakeRegularRewardSheetV4StartBlockIndex))
{
StakeRegularRewardSheet_V4_StartBlockIndex =
stakeRegularRewardSheetV4StartBlockIndex.ToLong();
}
if (serialized.TryGetValue(
(Text)"stake_regular_reward_sheet_v5_start_block_index",
out var stakeRegularRewardSheetV5StartBlockIndex))
{
StakeRegularRewardSheet_V5_StartBlockIndex =
stakeRegularRewardSheetV5StartBlockIndex.ToLong();
}
if (serialized.TryGetValue((Text)"character_full_costume_slot",
out var characterFullCostumeSlot))
{
RequireCharacterLevel_FullCostumeSlot = characterFullCostumeSlot.ToInteger();
}
if (serialized.TryGetValue((Text)"character_hair_costume_slot",
out var characterHairCostumeSlot))
{
RequireCharacterLevel_HairCostumeSlot = characterHairCostumeSlot.ToInteger();
}
if (serialized.TryGetValue((Text)"character_ear_costume_slot",
out var characterEarCostumeSlot))
{
RequireCharacterLevel_EarCostumeSlot = characterEarCostumeSlot.ToInteger();
}
if (serialized.TryGetValue((Text)"character_eye_costume_slot",
out var characterEyeCostumeSlot))
{
RequireCharacterLevel_EyeCostumeSlot = characterEyeCostumeSlot.ToInteger();
}
if (serialized.TryGetValue((Text)"character_tail_costume_slot",
out var characterTailCostumeSlot))
{
RequireCharacterLevel_TailCostumeSlot = characterTailCostumeSlot.ToInteger();
}
if (serialized.TryGetValue((Text)"character_title_costume_slot",
out var characterTitleSlot))
{
RequireCharacterLevel_TitleSlot = characterTitleSlot.ToInteger();
}
if (serialized.TryGetValue((Text)"character_equipment_slot_weapon",
out var characterEquipmentSlotWeapon))
{
RequireCharacterLevel_EquipmentSlotWeapon = characterEquipmentSlotWeapon.ToInteger();
}
if (serialized.TryGetValue((Text)"character_equipment_slot_armor",
out var characterEquipmentSlotArmor))
{
RequireCharacterLevel_EquipmentSlotArmor = characterEquipmentSlotArmor.ToInteger();
}
if (serialized.TryGetValue((Text)"character_equipment_slot_belt", out var characterEquipmentSlotBelt))
{
RequireCharacterLevel_EquipmentSlotBelt = characterEquipmentSlotBelt.ToInteger();
}
if (serialized.TryGetValue((Text)"character_equipment_slot_necklace",
out var characterEquipmentSlotNecklace))
{
RequireCharacterLevel_EquipmentSlotNecklace = characterEquipmentSlotNecklace.ToInteger();
}
if (serialized.TryGetValue((Text)"character_equipment_slot_ring1",
out var characterEquipmentSlotRing1))
{
RequireCharacterLevel_EquipmentSlotRing1 = characterEquipmentSlotRing1.ToInteger();
}
if (serialized.TryGetValue((Text)"character_equipment_slot_ring2",
out var characterEquipmentSlotRing2))
{
RequireCharacterLevel_EquipmentSlotRing2 = characterEquipmentSlotRing2.ToInteger();
}
if (serialized.TryGetValue((Text)"character_equipment_slot_aura",
out var characterEquipmentSlotAura))
{
RequireCharacterLevel_EquipmentSlotAura = characterEquipmentSlotAura.ToInteger();
}
if (serialized.TryGetValue((Text)"character_consumable_slot_1",
out var characterConsumableSlot1))
{
RequireCharacterLevel_ConsumableSlot1 = characterConsumableSlot1.ToInteger();
}
if (serialized.TryGetValue((Text)"character_consumable_slot_2",
out var characterConsumableSlot2))
{
RequireCharacterLevel_ConsumableSlot2 = characterConsumableSlot2.ToInteger();
}
if (serialized.TryGetValue((Text)"character_consumable_slot_3",
out var characterConsumableSlot3))
{
RequireCharacterLevel_ConsumableSlot3 = characterConsumableSlot3.ToInteger();
}
if (serialized.TryGetValue((Text)"character_consumable_slot_4",
out var characterConsumableSlot4))
{
RequireCharacterLevel_ConsumableSlot4 = characterConsumableSlot4.ToInteger();
}
if (serialized.TryGetValue((Text)"character_consumable_slot_5",
out var characterConsumableSlot5))
{
RequireCharacterLevel_ConsumableSlot5 = characterConsumableSlot5.ToInteger();
}
if (serialized.TryGetValue((Text)"rune_stat_slot_crystal_unlock_cost", out var rscc))
{
RuneStatSlotCrystalUnlockCost = (Integer)rscc;
}
if (serialized.TryGetValue((Text)"rune_skill_slot_crystal_unlock_cost", out var rscc2))
{
RuneSkillSlotCrystalUnlockCost = (Integer)rscc2;
}
if (serialized.TryGetValue((Text)"shatter_strike_max_damage", out var ssmd))
{
ShatterStrikeMaxDamage = ssmd.ToLong();
}
}
public GameConfigState(string csv) : base(Address)
{
var sheet = new GameConfigSheet();
sheet.Set(csv);
foreach (var row in sheet.Values)
{
Update(row);
}
}
public override IValue Serialize()
{
var values = new Dictionary<IKey, IValue>
{
[(Text) "hourglass_per_block"] = HourglassPerBlock.Serialize(),
[(Text) "action_point_max"] = ActionPointMax.Serialize(),
[(Text) "daily_reward_interval"] = DailyRewardInterval.Serialize(),
[(Text) "daily_arena_interval"] = DailyArenaInterval.Serialize(),
[(Text) "weekly_arena_interval"] = WeeklyArenaInterval.Serialize(),
[(Text) "required_appraise_block"] = RequiredAppraiseBlock.Serialize(),
};
if (BattleArenaInterval > 0)
{
values.Add((Text)"battle_arena_interval", BattleArenaInterval.Serialize());
}
if (RuneStatSlotUnlockCost > 0)
{
values.Add((Text)"rune_stat_slot_unlock_cost", RuneStatSlotUnlockCost.Serialize());
}
if (RuneSkillSlotUnlockCost > 0)
{
values.Add((Text)"rune_skill_slot_unlock_cost", RuneSkillSlotUnlockCost.Serialize());
}
if (DailyRuneRewardAmount > 0)
{
values.Add((Text)"daily_rune_reward_amount", DailyRuneRewardAmount.Serialize());
}
if (DailyWorldBossInterval > 0)
{
values.Add((Text)"daily_worldboss_interval", DailyWorldBossInterval.Serialize());
}
if (WorldBossRequiredInterval > 0)
{
values.Add((Text)"worldboss_required_interval", WorldBossRequiredInterval.Serialize());
}
if (StakeRegularFixedRewardSheet_V2_StartBlockIndex > 0)
{
values.Add(
(Text) "stake_regular_fixed_reward_sheet_v2_start_block_index",
StakeRegularFixedRewardSheet_V2_StartBlockIndex.Serialize());
}
if (StakeRegularRewardSheet_V2_StartBlockIndex > 0)
{
values.Add(
(Text) "stake_regular_reward_sheet_v2_start_block_index",
StakeRegularRewardSheet_V2_StartBlockIndex.Serialize());
}
if (StakeRegularRewardSheet_V3_StartBlockIndex > 0)
{
values.Add(
(Text) "stake_regular_reward_sheet_v3_start_block_index",
StakeRegularRewardSheet_V3_StartBlockIndex.Serialize());
}
if (StakeRegularRewardSheet_V4_StartBlockIndex > 0)
{
values.Add(
(Text) "stake_regular_reward_sheet_v4_start_block_index",
StakeRegularRewardSheet_V4_StartBlockIndex.Serialize());
}
if (StakeRegularRewardSheet_V5_StartBlockIndex > 0)
{
values.Add(
(Text) "stake_regular_reward_sheet_v5_start_block_index",
StakeRegularRewardSheet_V5_StartBlockIndex.Serialize());
}
if (RequireCharacterLevel_FullCostumeSlot > 0)
{
values.Add(
(Text)"character_full_costume_slot",
RequireCharacterLevel_FullCostumeSlot.Serialize());
}
if (RequireCharacterLevel_HairCostumeSlot > 0)
{
values.Add(
(Text)"character_hair_costume_slot",
RequireCharacterLevel_HairCostumeSlot.Serialize());
}
if (RequireCharacterLevel_EarCostumeSlot > 0)
{
values.Add(
(Text)"character_ear_costume_slot",
RequireCharacterLevel_EarCostumeSlot.Serialize());
}
if (RequireCharacterLevel_EyeCostumeSlot > 0)
{
values.Add(
(Text)"character_eye_costume_slot",
RequireCharacterLevel_EyeCostumeSlot.Serialize());
}
if (RequireCharacterLevel_TailCostumeSlot > 0)
{
values.Add(
(Text)"character_tail_costume_slot",
RequireCharacterLevel_TailCostumeSlot.Serialize());
}
if (RequireCharacterLevel_TitleSlot > 0)
{
values.Add(
(Text)"character_title_costume_slot",
RequireCharacterLevel_TitleSlot.Serialize());
}
if (RequireCharacterLevel_EquipmentSlotWeapon > 0)
{
values.Add(
(Text)"character_equipment_slot_weapon",
RequireCharacterLevel_EquipmentSlotWeapon.Serialize());
}
if (RequireCharacterLevel_EquipmentSlotArmor > 0)
{
values.Add(
(Text)"character_equipment_slot_armor",
RequireCharacterLevel_EquipmentSlotArmor.Serialize());
}
if (RequireCharacterLevel_EquipmentSlotBelt > 0)
{
values.Add(
(Text)"character_equipment_slot_belt",
RequireCharacterLevel_EquipmentSlotBelt.Serialize());
}
if (RequireCharacterLevel_EquipmentSlotNecklace > 0)
{
values.Add(
(Text)"character_equipment_slot_necklace",
RequireCharacterLevel_EquipmentSlotNecklace.Serialize());
}
if (RequireCharacterLevel_EquipmentSlotRing1 > 0)
{
values.Add(
(Text)"character_equipment_slot_ring1",
RequireCharacterLevel_EquipmentSlotRing1.Serialize());
}
if (RequireCharacterLevel_EquipmentSlotRing2 > 0)
{
values.Add(
(Text)"character_equipment_slot_ring2",
RequireCharacterLevel_EquipmentSlotRing2.Serialize());
}
if (RequireCharacterLevel_EquipmentSlotAura > 0)
{
values.Add(
(Text)"character_equipment_slot_aura",
RequireCharacterLevel_EquipmentSlotAura.Serialize());
}
if (RequireCharacterLevel_ConsumableSlot1 > 0)
{
values.Add(
(Text)"character_consumable_slot_1",
RequireCharacterLevel_ConsumableSlot1.Serialize());
}
if (RequireCharacterLevel_ConsumableSlot2 > 0)
{
values.Add(
(Text)"character_consumable_slot_2",
RequireCharacterLevel_ConsumableSlot2.Serialize());
}
if (RequireCharacterLevel_ConsumableSlot3 > 0)
{
values.Add(
(Text)"character_consumable_slot_3",
RequireCharacterLevel_ConsumableSlot3.Serialize());
}
if (RequireCharacterLevel_ConsumableSlot4 > 0)
{
values.Add(
(Text)"character_consumable_slot_4",
RequireCharacterLevel_ConsumableSlot4.Serialize());
}
if (RequireCharacterLevel_ConsumableSlot5 > 0)
{
values.Add(
(Text)"character_consumable_slot_5",
RequireCharacterLevel_ConsumableSlot5.Serialize());
}
if (RuneSkillSlotCrystalUnlockCost > 0)
{
values.Add(
(Text)"rune_skill_slot_crystal_unlock_cost",
(Integer)RuneSkillSlotCrystalUnlockCost);
}
if (RuneStatSlotCrystalUnlockCost > 0)
{
values.Add(
(Text)"rune_stat_slot_crystal_unlock_cost",
(Integer)RuneStatSlotCrystalUnlockCost);
}
if (ShatterStrikeMaxDamage > 0)
{
values.Add(
(Text)"shatter_strike_max_damage",
ShatterStrikeMaxDamage.Serialize()
);
}
#pragma warning disable LAA1002
return new Dictionary(values.Union((Dictionary) base.Serialize()));
#pragma warning restore LAA1002
}
public void Set(GameConfigSheet sheet)
{
if (sheet.OrderedList is not { } orderedList)
{
throw new NullReferenceException(nameof(sheet.OrderedList));
}
foreach (var row in orderedList)
{
Update(row);
}
}
public void Update(GameConfigSheet.Row row)
{
switch (row.Key)
{
case "hourglass_per_block":
HourglassPerBlock = TableExtensions.ParseInt(row.Value);
break;
case "action_point_max":
ActionPointMax = TableExtensions.ParseInt(row.Value);
break;
case "daily_reward_interval":
DailyRewardInterval = TableExtensions.ParseInt(row.Value);
break;
case "daily_arena_interval":
DailyArenaInterval = TableExtensions.ParseInt(row.Value);
break;
case "weekly_arena_interval":
WeeklyArenaInterval = TableExtensions.ParseInt(row.Value);
break;
case "required_appraise_block":
RequiredAppraiseBlock = TableExtensions.ParseInt(row.Value);
break;
case "battle_arena_interval":
BattleArenaInterval = TableExtensions.ParseInt(row.Value);
break;
case "rune_stat_slot_unlock_cost":
RuneStatSlotUnlockCost = TableExtensions.ParseInt(row.Value);
break;
case "rune_skill_slot_unlock_cost":
RuneSkillSlotUnlockCost = TableExtensions.ParseInt(row.Value);
break;
case "rune_stat_slot_crystal_unlock_cost":
RuneStatSlotCrystalUnlockCost = TableExtensions.ParseInt(row.Value);
break;
case "rune_skill_slot_crystal_unlock_cost":
RuneSkillSlotCrystalUnlockCost = TableExtensions.ParseInt(row.Value);
break;
case "daily_rune_reward_amount":
DailyRuneRewardAmount = TableExtensions.ParseInt(row.Value);
break;
case "daily_worldboss_interval":
DailyWorldBossInterval = TableExtensions.ParseInt(row.Value);
break;
case "worldboss_required_interval":
WorldBossRequiredInterval = TableExtensions.ParseInt(row.Value);
break;
case "stake_regular_fixed_reward_sheet_v2_start_block_index":
StakeRegularFixedRewardSheet_V2_StartBlockIndex =
TableExtensions.ParseLong(row.Value);
break;
case "stake_regular_reward_sheet_v2_start_block_index":
StakeRegularRewardSheet_V2_StartBlockIndex =
TableExtensions.ParseLong(row.Value);
break;
case "stake_regular_reward_sheet_v3_start_block_index":
StakeRegularRewardSheet_V3_StartBlockIndex =
TableExtensions.ParseLong(row.Value);
break;
case "stake_regular_reward_sheet_v4_start_block_index":
StakeRegularRewardSheet_V4_StartBlockIndex =
TableExtensions.ParseLong(row.Value);
break;
case "stake_regular_reward_sheet_v5_start_block_index":
StakeRegularRewardSheet_V5_StartBlockIndex =
TableExtensions.ParseLong(row.Value);
break;
case "character_full_costume_slot":
RequireCharacterLevel_FullCostumeSlot =
TableExtensions.ParseInt(row.Value);
break;
case "character_hair_costume_slot":
RequireCharacterLevel_HairCostumeSlot =
TableExtensions.ParseInt(row.Value);
break;
case "character_ear_costume_slot":
RequireCharacterLevel_EarCostumeSlot =
TableExtensions.ParseInt(row.Value);
break;
case "character_eye_costume_slot":
RequireCharacterLevel_EyeCostumeSlot =
TableExtensions.ParseInt(row.Value);
break;
case "character_tail_costume_slot":
RequireCharacterLevel_TailCostumeSlot =
TableExtensions.ParseInt(row.Value);
break;
case "character_title_costume_slot":
RequireCharacterLevel_TitleSlot =
TableExtensions.ParseInt(row.Value);
break;
case "character_equipment_slot_weapon":
RequireCharacterLevel_EquipmentSlotWeapon =
TableExtensions.ParseInt(row.Value);
break;
case "character_equipment_slot_armor":
RequireCharacterLevel_EquipmentSlotArmor =
TableExtensions.ParseInt(row.Value);
break;
case "character_equipment_slot_belt":
RequireCharacterLevel_EquipmentSlotBelt =
TableExtensions.ParseInt(row.Value);
break;
case "character_equipment_slot_necklace":
RequireCharacterLevel_EquipmentSlotNecklace =
TableExtensions.ParseInt(row.Value);
break;
case "character_equipment_slot_ring1":
RequireCharacterLevel_EquipmentSlotRing1 =
TableExtensions.ParseInt(row.Value);
break;
case "character_equipment_slot_ring2":
RequireCharacterLevel_EquipmentSlotRing2 =
TableExtensions.ParseInt(row.Value);
break;
case "character_equipment_slot_aura":
RequireCharacterLevel_EquipmentSlotAura =
TableExtensions.ParseInt(row.Value);
break;
case "character_consumable_slot_1":
RequireCharacterLevel_ConsumableSlot1 =
TableExtensions.ParseInt(row.Value);
break;
case "character_consumable_slot_2":
RequireCharacterLevel_ConsumableSlot2 =
TableExtensions.ParseInt(row.Value);
break;
case "character_consumable_slot_3":
RequireCharacterLevel_ConsumableSlot3 =
TableExtensions.ParseInt(row.Value);
break;
case "character_consumable_slot_4":
RequireCharacterLevel_ConsumableSlot4 =
TableExtensions.ParseInt(row.Value);
break;
case "character_consumable_slot_5":
RequireCharacterLevel_ConsumableSlot5 =
TableExtensions.ParseInt(row.Value);
break;
case "shatter_strike_max_damage":
ShatterStrikeMaxDamage = TableExtensions.ParseLong(row.Value);
break;
}
}
}
}