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OneShot method doesn't call onDraw(); #103

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stevenfredian opened this issue Jul 15, 2019 · 2 comments
Closed

OneShot method doesn't call onDraw(); #103

stevenfredian opened this issue Jul 15, 2019 · 2 comments

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@stevenfredian
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stevenfredian commented Jul 15, 2019

Anyone has idea why OneShot method doesn't call onDraw(); ?
But when i use Emitter example, onDraw called and display the particles...

I've used dispatchDraw, but it still has no particles displayed ...
(*Only happened on some devices)

@plattysoft
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I'm quite sure it does work. Can you share the code on how you're seeing it up?

There are examples for oneShot on the samples project

@stevenfredian
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Hi @plattysoft thanks for reply.
After check Developer Options...there are some configs that toggled off.
Window animation scale, Transition animation scale, and Animator duration scale.

thanks for response... i'll close this issue.

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