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Hi @plattysoft thanks for reply.
After check Developer Options...there are some configs that toggled off.
Window animation scale, Transition animation scale, and Animator duration scale.
Anyone has idea why OneShot method doesn't call onDraw(); ?
But when i use Emitter example, onDraw called and display the particles...
I've used dispatchDraw, but it still has no particles displayed ...
(*Only happened on some devices)
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