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Fixed Ambient Occlusion missing images #339

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10 changes: 5 additions & 5 deletions content/en/user-manual/graphics/lighting/ambient-occlusion.md
Expand Up @@ -45,11 +45,11 @@ You can [explore example][6] that uses global Ambient Occlusion described above
*The lighting in this scene is implemented using Lightmap and AO textures and Box Projected IBL (reflections)*

[0]: /user-manual/graphics/lighting/lightmapping/
[1]: /images/user-manual/lighting/lightmaps/3ds-max-ao-rendering.png
[2]: /images/user-manual/lighting/lightmaps/3ds-max-vray-override-mtl.png
[1]: /images/user-manual/graphics/lighting/lightmapping/3ds-max-ao-rendering.png
[2]: /images/user-manual/graphics/lighting/lightmapping/3ds-max-vray-override-mtl.png
[3]: /user-manual/graphics/lighting/lightmapping#render-to-texture
[4]: /images/user-manual/lighting/lightmaps/model-ao-comparison.jpg
[5]: /images/user-manual/lighting/lightmaps/editor-ao-map.png
[4]: /images/user-manual/graphics/lighting/lightmapping/model-ao-comparison.jpg
[5]: /images/user-manual/graphics/lighting/lightmapping/editor-ao-map.png
[6]: https://playcanv.as/p/zdkARz26/
[7]: https://playcanvas.com/project/446587/overview/archviz-example
[8]: /images/user-manual/lighting/lightmaps/playcanvas-lightmapping-scene.jpg
[8]: /images/user-manual/graphics/lighting/lightmapping/playcanvas-lightmapping-scene.jpg