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Be able to copy component values from one Entity to another #216
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I believe generally copying inspector values/blocks would be an amazing addition. |
Related to: #30 |
Context menu on the label - seem reasonable and easy to use. Ensure copy/paste uses native system clipboard, that way copying values between projects would be a possibility. There is already information about what type of a field it is. Here are some mockups: |
Side note: I would also like to see the reset option as a context option |
Partial feature release in v1.19.11 where you can copy and paste components from/to entities |
Would be good to replace the Settings Cog icon, with the simple 3 Dots |
Or a hamburger? 🍔 |
Another option would be to allow the context menu on the left side of inspector panel, on labels. |
An example from a customer that I just spoke to wanted to copy a JSON array entry from one script to another (ie https://developer.playcanvas.com/en/user-manual/scripting/script-attributes/#json-attribute) |
Hey chaps, just wondering if this feature is still on the radar? Copying an entity's position and rotation onto another entity seems to be a basic feature which I often miss during development. Currently we are copying 6 floats across per entity for this result which is very frictional. Also (while I'm at it 😉 ) some form of Unity's 'move entity into camera view' would be amazing. All that said, hope you are taking some well earned time off over the festive season, and many thanks for your exceptional talent and support during 2023. 🥇 ❤️ |
@Mann1ng Thanks for bumping this - it's not currently on our dev schedule but I'll keep it in mind for the next round of roadmap updates. |
Related to #30
It would make iteration of entities a lot quickly, especially around the transforms and UI elements.
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