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Generate unique mesh names during FBX import #346

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slimbuck opened this issue Apr 6, 2021 · 0 comments
Open

Generate unique mesh names during FBX import #346

slimbuck opened this issue Apr 6, 2021 · 0 comments
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area: asset import bug Something isn't working

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slimbuck commented Apr 6, 2021

See https://forum.playcanvas.com/t/fbx-animation-issue/19343

Node names must be unique otherwise animations don't resolve correctly.

@slimbuck slimbuck added bug Something isn't working area: asset import labels Apr 6, 2021
@slimbuck slimbuck self-assigned this Apr 6, 2021
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