-
Notifications
You must be signed in to change notification settings - Fork 28
-
Notifications
You must be signed in to change notification settings - Fork 28
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Import hierarchy scale issue #455
Comments
The scaling is likely related to the fact that the fbx is exported in cm units. @slimbuck - do you know much about how this is handled? Do we automatically convert to meters, or do we expect files to be in meters already? |
| Note: When first adding the hierarchy template to the scene, the mesh did not render and required a refresh of the browser. Fix for this part: playcanvas/engine#3328 |
Yes correct, backend converts models to meters and scales the parent accordingly. |
@ellthompson - can you please investigate the part where the mesh does not animate. Make sure to get latest engine to have the fix I mention above. |
Should it be in a different 'pose' too? (the video above has no animation) |
Project: https://playcanvas.com/project/812065/overview/import-hierarchy-issue
Using import hierarchy on this FBX creates a template that has it's render assets entities set to 100 and is 100 times large than when imported as a model asset
Note: When first adding the hierarchy template to the scene, the mesh did not render and required a refresh of the browser.
See video below
Not 100% sure if this is an engine or editor issue
Kapture.2021-07-12.at.10.34.24.mp4
The text was updated successfully, but these errors were encountered: