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* Working on clearcoat balancing * Fix clearcoat energy balance. * Make sure specularity factor is only factored in if we have specular colour with metalness enabled * Simplify the ccReflection to a vec3.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,9 +1,7 @@ | ||
export default /* glsl */` | ||
#ifdef LIT_CLEARCOAT | ||
uniform float material_clearCoatReflectivity; | ||
void addReflectionCC() { | ||
ccReflection += vec4(calcReflection(ccReflDirW, ccGlossiness), material_clearCoatReflectivity); | ||
ccReflection += calcReflection(ccReflDirW, ccGlossiness); | ||
} | ||
#endif | ||
`; |
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