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* Fix Entity#destroy * Implement `GraphNode#destroy` * Reflect `GraphNode#destroy` in `SceneRegistry#changeScene` Add assertion to make sure it worked * remove debugging line * Update src/scene/graph-node.js Co-authored-by: Martin Valigursky <59932779+mvaligursky@users.noreply.github.com> * SceneRegistry#changeScene: remove Debug.assert * Destroy Model graph instead of just removing it Revert order in Entity#destroy * Update src/scene/graph-node.js Co-authored-by: Will Eastcott <will@playcanvas.com> * Update src/scene/graph-node.js Co-authored-by: Will Eastcott <will@playcanvas.com> --------- Co-authored-by: Martin Valigursky <59932779+mvaligursky@users.noreply.github.com> Co-authored-by: Will Eastcott <will@playcanvas.com>
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