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* Add AO detail map properties to StandardMaterial * Implement shader code for AO detail map * Add validation of AO detail map properties to StandardMaterial tests * Clarify default value in documentation for aoDetailMapChannel * Remove aoDetailMapPS entry from chunkVersions table since it is brand new
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,10 @@ | ||
export default /* glsl */` | ||
float addAoDetail(float ao) { | ||
#ifdef MAPTEXTURE | ||
float aoDetail = texture2DBias($SAMPLER, $UV, textureBias).$CH; | ||
return detailMode_$DETAILMODE(vec3(ao), vec3(aoDetail)).r; | ||
#else | ||
return ao; | ||
#endif | ||
} | ||
`; |
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