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This is on my radar to fix already, but I don't have a fix yet.
It's related to a layer which uses shadow map from directional light used before the shadow map is rendered for that frame.
I came here to raise a bug ticket for that issue. Adding Custom layer on directional light solves issue, ALSO on engine code checking "settings" variable on that line and if it's not exist setting the "pass" variable to 0 solves issue.
Steps to reproduce:
World
) and give it a name, e.g. "Custom"Forward Renderer throws an error:
cameraPass
is 0 in this case, resulting insettings
beingundefined
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