-
Notifications
You must be signed in to change notification settings - Fork 1.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[RFC] Improve Audio API #62
Comments
|
@cabbibo can you explain a bit more?
|
there is an 'AnalyserNode' in the web audio api, that lets you can use to return an fft array of an analyzed audio. Super awesome! sync case with audio loops maybe something like: http://cabbi.bo/PhysicsRenderer/examples/tendril.html |
but obviously, analysis is much more important than looping :) |
I recommend adding a "seeking through media" functionality so the developer can jump to a specific time point in the audio. This would be very handy when working with sound effect sprites. For example:
Would start playing the audio at the 6-second mark, and stop after 3.5 seconds of playback have elapsed. An |
New Sound Component and Sound API is awesome! |
We currently don't expose much of the Audio API through the AudioManager, Channel, Sound interfaces.
This is a request for features that you would like to see added to the API. Please comment on this thread with your requirements.
The text was updated successfully, but these errors were encountered: