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Adds a new vehicle physics example to the engine. It is based on the
btRaycastVehicle
API in ammo.js. The example creates a regular dynamic, compound collision body and augments it to be a raycast vehicle.The example also adds some additional scripts:
There is also an Editor project that uses the same scripts to implement a graphically more interesting scene:
It is available here:
https://playcanvas.com/project/643289/overview/vehicle-physics
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