Don't crash when using destroyed textures #2515
Merged
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Fixes #2513
This PR fixes a crash that happens when a texture which has already been destroyed is still referenced by a material in the scene.
When the scene is next rendered, the texture will have its WebGL interfaces created etc and will ultimately crash at https://github.com/playcanvas/engine/blob/master/src/graphics/device.js#L1799 because
_levels
isnull
.This PR sets
texture._levels
to the constructor default value instead ofnull
thereby circumventing the crash.I confirm I have signed the Contributor License Agreement.