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Support glTF morph target animations which control multiple mesh instances #3094

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merged 2 commits into from
Apr 15, 2021

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ellthompson
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There are cases when a glTF animation contains individual animation channels which should control multiple mesh primitives. Therefore when binding our morph target animations to a node, we should bind all mesh instances on the given node which have the same name as our animated node.

Fixes #3085

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@ellthompson ellthompson added bug area: animation Animation related issue labels Apr 15, 2021
@ellthompson ellthompson self-assigned this Apr 15, 2021
@ellthompson ellthompson merged commit da710ce into master Apr 15, 2021
@ellthompson ellthompson deleted the animating-morph-targets-fix branch October 21, 2021 13:23
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Morph targets not updating multiple MeshInstances on the same node
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