[FIX] Handle inf on windows correctly #3293
Merged
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Fixes an issue where reflective materials were rendering incorrectly on windows and linux.
The cause was a difference in the result of a shader multiplication when one of the operands are infinity. On mac and mobile
0.0 * inf == 0
, but on windows and linux not (presumably infinity propagates or result is nan).The fix is to test for this case upfront.
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