Always reset internal asset and model references on ModelComponent onRemove #3527
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Fixes playcanvas/editor#159 and playcanvas/editor#365.
This PR fixes issues on
model
instances not being correctly "freed" when aModelComponent
is deleted by always callingmodel
andasset
setters tonull
when the component is removed/deleted. Although in most casesmodelComponent.model
would never be set whenmodelComponent.type
isasset
, this is not guaranteed.The two issues linked above happen because the Collision "preview" models are created in code, but are not properly freed because the
type
is left atasset
(which is the default). There are actually multiple ways of fixing those particular bugs (like setting a custom value totype
, or manually settingmodelComponent.model
tonull
on the CollisionComponent), but this fixes the most underlying issue.I confirm I have read the contributing guidelines and signed the Contributor License Agreement.