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This change adds the material property 'depthFunc' that can be set to
any of the following values in order to control what comparison function
is used for the depth test during rendering:
FUNC_NEVER: don't draw
FUNC_LESS: draw if new depth < depth buffer
FUNC_EQUAL: draw if new depth == depth buffer
FUNC_LESSEQUAL: draw if new depth <= depth buffer
FUNC_GREATER: draw if new depth > depth buffer
FUNC_NOTEQUAL: draw if new depth != depth buffer
FUNC_GREATEREQUAL: draw if new depth >= depth buffer
FUNC_ALWAYS: always draw
previously depthFunc was always set to FUNC_LESSEQUAL, which is thus the
new default value for this property.
Fixes #4093
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