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Dot not build lighting shader if material.useLighting is false #4430

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merged 2 commits into from
Jul 13, 2022

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@mvaligursky mvaligursky commented Jul 13, 2022

  • only generate lighting shader if material.useLighting is true. This avoids adding code which does not get used to UI and similar shaders.
  • disable clustered lighting in the else branch as the options object gets reused, to override previous settings.

@mvaligursky mvaligursky merged commit 42807c1 into main Jul 13, 2022
@mvaligursky mvaligursky deleted the mvaligursky-uselighting branch July 13, 2022 13:39
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3 participants