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[Fix] Fix to light options processing causing clustered shaders compilation when lights change #4955

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merged 1 commit into from Jan 9, 2023

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@mvaligursky mvaligursky commented Jan 9, 2023

  • fixes a regression introduced in Options split #4792 when light options were always copied, and should be ignored for local lights when clustered lighting is enabled

This was causing new shader to be created / compiled in ClusteredSpotLIghts example when adding lights.

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@mvaligursky mvaligursky self-assigned this Jan 9, 2023
@mvaligursky mvaligursky added bug area: graphics Graphics related issue labels Jan 9, 2023
@mvaligursky mvaligursky merged commit 4199b6d into main Jan 9, 2023
@mvaligursky mvaligursky deleted the mv-clustered-options-fix branch January 9, 2023 11:39
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