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Implementation of shader generator for Splat Materials supporting gamma and tonemapping options #5900

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merged 2 commits into from Dec 15, 2023

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mvaligursky
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@mvaligursky mvaligursky commented Dec 15, 2023

  • shader gets cached / generated during the rendering, respecting current gamma and tonemapping scene settings
  • this allows it to correctly integrate with the HDR pipeline

Screenshot 2023-12-15 at 11 36 45

@mvaligursky mvaligursky self-assigned this Dec 15, 2023
@mvaligursky mvaligursky added the area: graphics Graphics related issue label Dec 15, 2023
@mvaligursky mvaligursky requested a review from a team December 15, 2023 11:42
@mvaligursky mvaligursky merged commit eb7f939 into main Dec 15, 2023
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@mvaligursky mvaligursky deleted the mv-splat-shader-gen branch December 15, 2023 11:50
@LeXXik
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LeXXik commented Dec 15, 2023

Will looks so tiny :)

@mvaligursky
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mvaligursky commented Dec 15, 2023

Not from this side! :)

Screenshot 2023-12-15 at 11 52 30

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3 participants