Skip to content

v0.181.10

Compare
Choose a tag to compare
@vkalpias vkalpias released this 01 Mar 11:11
· 6342 commits to main since this release
  • [FIX] Fix spotlight culling / scaling issues
  • [FIX] Check for existing query parameters before appending timestamp
  • Better spotlight culling during lightmapping
  • Reduce amount of materials created during lightmapping
  • Use linear distance for spot shadow maps to prevent differences between PC/mobile
  • Count compiled shaders and material shaders
  • Profile shaders during lightmapping
  • Can now use vertex color in pc.createMesh
  • Added two shader chunks to allow GLSL extension directive editing
  • Removed SHADOW_DEPTHMASK
  • Removed vector cloning in getMin/getMax of bounding box
  • Use 16 as default lightmap size multiplier