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v0.182.1

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@daredevildave daredevildave released this 30 Mar 17:00
· 6287 commits to main since this release
  • Rename PhongMaterial to StandardMaterial
  • StandardMaterial only clears it's own parameters now
  • [FIX] Mesh visibility culling fixed in some circumstances
  • [FIX] If texture loader is passed an unsupported extension then error correctly
  • [FIX] Light profiling count
  • Remove struct from standard fragment shader [breaks existing shader chunks]
  • Remove struct from standard vertex shader [breaks existing shader chunks]