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v1.28.4

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@willeastcott willeastcott released this 19 Jun 09:43
88b90d8

What's New

  • Split out texture parsers and coalesce texture types into a single enum (TEXTURETYPE_*)
  • Deprecate pc.string.format and pc.log API
  • Minor optimizations for engine startup time
  • Simplified computation of bone texture size

Bug Fixes

  • Texture based skinning precision issue on iOS
  • Update skybox before frame layer update
  • Remove use of constructor.name from AnimComponentBinder which does not work in minified builds (@godiagonal)
  • Update the pc.GraphNode#findByTag parameter types so it can take one or more strings or string arrays (@TheJonRobinson)