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marcospereira Updated with template-control on 2018-07-16T18:38:45.458Z (#68)
    addSbtPlugin("" % "sbt-plugin" % "2.6.16")
    def playVersion = "2.6.16"
Latest commit 335571a Jul 16, 2018


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This is an example application that shows how to do simple secure session management in Play, using the Scala API and session cookies.


Play has a simple session cookie that is signed, but not encrypted. This example shows how to securely store information in a client side cookie without revealing it to the browser, by encrypting the data with libsodium, a high level encryption library.

The only server side state is a mapping of session ids to secret keys. When the user logs out, the mapping is deleted, and the encrypted information cannot be retrieved using the client's session id. This prevents replay attacks after logout, even if the user saves off the cookies and replays them with exactly the same browser and IP address.


As with all Play projects, you must have JDK 1.8 and sbt installed.

However, you must install libsodium before using this application, which is a non-Java binary install.

If you are on MacOS, you can use Homebrew:

brew install libsodium

If you are on Ubuntu >= 15.04 or Debian >= 8, you can install with apt-get:

apt-get install libsodium-dev

On Fedora:

dnf install libsodium-devel

On CentOS:

yum install libsodium-devel

For Windows, you can download pre-built libraries using the install page.


Run sbt from the command line:

sbt run

Then go to http://localhost:9000 to see the server.


Encryption is handled by services.encryption.EncryptionService. It uses secret key authenticated encryption with Kalium, a thin Java wrapper around libsodium. Kalium's SecretBox is an object oriented mapping to libsodium's crypto_secretbox_easy and crypto_secretbox_open_easy, described here. The underlying stream cipher is XSalsa20, used with a Poly1305 MAC.

A abstract cookie baker, EncryptedCookieBaker is used to serialize and deserialize encrypted text between a Map[String, String] and a case class representation. EncryptedCookieBaker also extends the JWTCookieDataCodec trait, which handles the encoding between Map[String, String] and the raw string data written out in the HTTP response in JWT format.

A factory UserInfoCookieBakerFactory creates a UserInfoCookieBaker that uses the session specific secret key to map a UserInfo case class to and from a cookie.

Then finally, a UserInfoAction, an action builder, handles the work of reading in a UserInfo from a cookie and attaches it to a UserRequest, a wrapped request so that the controllers can work with UserInfo without involving themselves with the underlying logic.

Replicated Caching

In a production environment, there will be more than one Play instance. This means that the session id to secret key to secret key mapping must be available to all the play instances, and when the session is deleted, the secret key must be removed from all the instances immediately.

This example uses services.session.SessionService to provide a Future based API around a session store.

Distributed Data Session Store

The example internally uses Akka Distributed Data to share the map throughout all the Play instances through Akka Clustering. Per the Akka docs, this is a good solution for up to 100,000 concurrent sessions.

The basic structure of the cache is taken from Akka's ReplicatedCache example, but here an expiration time is added to ensure that an idle session will be reaped after reaching TTL, even if there is no explicit logout. This does result in an individual actor per session, but the ActorCell only becomes active when there is a change in session state, so this is very low overhead.

Since this is an example, rather than having to run several Play instances, a ClusterSystem that runs two Akka cluster nodes in the background is used, and are configured as the seed nodes for the cluster, so you can see the cluster messages in the logs. In production, each Play instance should be part of the cluster and they will take care of themselves.

Note that the map is not persisted in this example, so if all the Play instances go down at once, then everyone is logged out.

Also note that this uses Artery, which uses UDP without transport layer encryption. It is assumed transport level encryption is handled by the datacenter.

Database Session Store

If the example's CRDT implementation is not sufficient, you can use a regular database as a session store. Redis, Cassandra, or even an SQL database are all fine -- SQL databases are extremely fast at retrieving simple values.