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Sign Fail #1354
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I found the reason that cause this problem. For Android users who don't have a Google Game Play Service account, you will be guided to create one then you'll log in sucessfully. But there's no guide for IOS users to follow, it's the reason why cause the IOS users fail to sign in. Did anyone have the same problem? Or anybody have the solution to lead IOS users to create a game service account? |
I have the same problem. But no solution whatsoever. Looking for google support on this one. |
I have the same issue. Can someone explain how new user who dont have google play services must do in iOS ? Its kind of a big blocker |
Unfortunately I'm going to move over to game center because of this. |
It doesn't seem to be unity plugin specific issue. Even the native sample app have the same problem and i can't find anyway using which user can actually signup for google play game without using an android device and play services app installed in it. Which makes any google play plugin practically useless for iOS users and it should not be used by any developer. |
Only Google can fix it with an update to the SDK does anybody know how to contact them |
Hi, have you had any luck regarding this issue? |
I wrote to google. They responded and it will take them time to respond on it. |
Great to hear. When did you contact them? |
I have contact them about 2 weeks ago. There is no official developer On Wed, Sep 28, 2016, 12:14 bokchoy123 notifications@github.com wrote:
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I have moved over to game center in the meanwhile On Wed, Sep 28, 2016, 12:16 Dor Rokah dor.rokah@gmail.com wrote:
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This is what i got 9 days back. Hi Sourabh, Thanks for contacting Google Play Developer Support and apologies for the delay in getting back to you. Unfortunately, our team isn't able to provide support for this issue. I apologize that I cannot be of more help to you in this regard. I've let the appropriate team at Google know of the issue, and they will see what they can do about a fix. I sincerely apologize for any inconvenience this is causing you. We place a high value on developer feedback, and we really appreciate you taking the time to share your feedback about this issue. Our team takes developer feedback very seriously, since it helps them improve the Google Play developer experience. We’re constantly adding new features and functionality, so please stay tuned. Make sure to check the Android Developers Blog for new features and updates: Also, you can find Developer Support communities listed here: http://developer.android.com/support.html If you have other questions about using the Google Play Developer Console, please let me know and I’ll be happy to help. Regards, |
Exactly what I got On Wed, Sep 28, 2016, 12:18 Sourabh Verma notifications@github.com wrote:
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That is a bit unfortunate, seems like a automated message if you both get it. Guess ill move to GameCenter also. |
There is no fix believe me I searched On Wed, Sep 28, 2016, 12:26 bokchoy123 notifications@github.com wrote:
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I am having the same issue and I've been searching for a solution for several days. I want to point out 3 things:
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Games Sign-In on iOS needs to use and older version of GoogleSignIn. Please see the README for the plugin on the exact details. On a related note, new players (players that not have played a Google Play Game Services game on iOS or Android) will not be able to sign in on iOS, since the creation of new Gamer profiles is not supported on iOS. See https://android-developers.googleblog.com/2016/12/games-authentication-adopting-google.html for more details. |
Hi, I have an issue about authenticate with Google.
When I login goolge account, then click allow to authenticate. The web view return to my application success, but it sign in fail.
Log:
I check Info.plist URL types, it already have ReverseClientid. I also double check
1.google account have be a tester in google console.
2.google console game service setting and Unity goolge play game iOS setup. They have same bundleID and ClientID.
And here is a behavior in my unity project. No matter I use PlayGamesPlatform.Instance or Social. It still login fail.( The behavior can works on android very well. )
unity version: 5.3.4f1
play-games-plugin-for-unity version: 0.9.34
Mac OS X: 10.11.4
Xcode: 7.3
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