Private, secure crytocurrency. Solving the dust problem and reducing fees
Clone or download
Latest commit 59b9fba Oct 25, 2018
Failed to load latest commit information.
external v0.2.2 Oct 18, 2018
include v0.2.2 Oct 18, 2018
scripts v0.2.2 Oct 18, 2018
src Fix transaction and block sizes Oct 25, 2018
.appveyor.yml v0.2.2 Oct 18, 2018
.gitattributes v0.2.2 Oct 18, 2018
.gitignore v0.2.2 Oct 18, 2018
.travis.yml fix travis aarch64 build Oct 18, 2018
CMakeLists.txt v0.2.2 Oct 18, 2018
LICENSE v0.2.2 Oct 18, 2018 Fix transaction and block sizes Oct 25, 2018


Build status Build status

What is Plenteum

Plenteum is a cryptonote based coin that aims to solve (at least) two significant problems in current implementations.

  1. Sustainability of future mining rewards
  2. Dust bloat in the blockchain and user wallets

How do we do this? By removing fees from the blockchain, and accumulating a "DustFund" from transaction dust, instead of fees, we sustain the future viability of mining rewards, and lighten the chain for current transactions. Further info available on our website soon!

How To Compile

Ubuntu 16.04+ and MacOS 10.10+

There is a bash installation script for Ubuntu 16.04+ and MacOS 10.10+ which can be used to checkout and build the project from source:

$ curl -sL "" | bash

On Ubuntu you will be asked for sudo rights to install software. The binaries will be in ./src after compilation is complete.

This script can be used from inside the git repository to build the project from the checked out source, ./

See the script for more installation details and please consider extending it for your operating system and distribution!

If the script doesn't work for you:


  • You will need the following packages: boost (1.55 or higher), rocksdb, cmake, git, gcc (4.9 or higher), g++ (4.9 or higher), make, GNU readline, and python. Most of these should already be installed on your system.
  • For example on Ubuntu: sudo apt-get install -y build-essential python-dev gcc g++ git cmake libboost-all-dev libreadline-dev
  • git clone -b master
  • cd plenteum
  • mkdir build && cd $_
  • cmake -DCMAKE_BUILD_TYPE=Release -DSTATIC=true ..
  • make


  • Install cmake. See here if you are unable call cmake from the terminal after installing.
  • Install the boost libraries. Either compile boost manually or run brew install boost.
  • Install GNU Readline by running brew install readline; brew link --force readline. - Make sure you run this full command, or it will link the wrong version of readline
  • Install XCode and Developer Tools.
  • git clone -b master
  • cd plenteum
  • mkdir build && cd $_
  • cmake .. or cmake -DBOOST_ROOT=<path_to_boost_install> .. when building from a specific boost install. If you used brew to install boost, your path is most likely /usr/local/include/boost.
  • make

The binaries will be in ./src after compilation is complete.

Run ./src/Plenteumd to connect to the network and let it sync (it may take a while).

Windows 10

  • Install Visual Studio 2017 Community Edition
  • When installing Visual Studio, it is required that you install Desktop development with C++ and the VC++ v140 toolchain when selecting features. The option to install the v140 toolchain can be found by expanding the "Desktop development with C++" node on the right. You will need this for the project to build correctly. This item will be called something like VC++ 2015.3 v14.00 (v140) toolset for desktop
  • Install Boost 1.59.0, ensuring you download the installer for MSVC 14.
  • From the start menu, open 'x64 Native Tools Command Prompt for vs2017'.
  • cd <your_plenteum_directory>
  • mkdir build
  • cd build
  • Set the PATH variable for cmake: ie. set PATH="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin";%PATH%
  • cmake -G "Visual Studio 14 Win64" .. -DBOOST_ROOT=D:/local/boost_1_59_0 (Or your boost installed dir.)
  • MSBuild Plenteum.sln /p:Configuration=Release /m
  • If all went well, it will complete successfully, and you will find all your binaries in the '..\build\src\Release' directory.
  • Additionally, a .sln file will have been created in the build directory. If you wish to open the project in Visual Studio with this, you can.


Read the guide by @Charlie


Join our discord here or email us on support AT


Cryptonote Developers, Bytecoin Developers, Monero Developers, Forknote Project, TurtleCoin Developers and TurtleCoin Community

Copypasta for license when editing files

Hi Plenteum contributor, thanks for forking and sending back Pull Requests. Extensive docs about contributing are in the works or elsewhere. For now this is the bit we need to get into all the files we touch. Please add it to the top of the files, see src/CryptoNoteConfig.h for an example.

// Copyright (c) 2012-2017, The CryptoNote developers, The Bytecoin developers
// Copyright (c) 2014-2018, The Monero Project
// Copyright (c) 2018, The TurtleCoin Developers
// Copyright (c) 2018, The Plenteum Developers
// Please see the included LICENSE file for more information.