Adding Android Development Environment from scratch in VS 2019:
https://github.com/pmborg/WoMA3Dengine/blob/main/HowToInstallVisualStudio2019CrossPlatformDevelopmentEnvironment/howto_download_and_install_VisualStudio2019CrossPlatformSetupEnvironment.txt
- Left: arrow or a
- Right: arrow or d
- Front: arrow or w
- Back: arrow or s
- Look Up: pg. Up
- Look Down: pg. Down
- Go Up: R
- Go Down: F
[F1] System Info
[F2] Celestial Info
Latitude/Longitude
Calculate Sun Rise / Sun Set
Moon Distance
Sun Geometric elevation
Moon Geometric elevation
Moon Azimuth
[F3] Map with current location
[F4] Get real time weather info (when network option is: ON)
[F5] Game Rendering page (defaultt page)
[F6] SETUP
Try to Change the driver on the fly without the need of close and open the Application.
- DirectX 12
- DirectX 11
- DirectX 9
- OPENGL 4
- DX 160 Full Demo (to be added later, maybe?)
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- DX42: WORLD.XML: load M3D and use SHADOW INSTANCES but now with GPU ROTATION on (BLACK_BISHOPs and BLACK_KNIGHTs)
- DX41: WORLD.XML: load M3D and use SHADOW INSTANCES
- This is a join of DX40 with DX39 now all together.
- 041ShadowMapInstance.hlsl is equivalent to 036ShadowMap.hlsl but with instances.
- DX40: WORLD.XML: load M3D and use INSTANCES to clone objects using GPU
- This is a very powerful tool, with less we can do more, using Shader INSTANCES to clone objects into different positions
- 040LightInstance.hlsl is equivalent to 023Light.hlsl but with instances
- DX39: WORLD.XML: load M3D (the Woma 3D file format) files up to 30x faster than OBJ files in DX LEVEl38
- Loading the generated files (in DX38) ".M3D" Woma3DFormat. in 0.5 seconds vs 13.5 seconds using the ".OBJ" 3D file format
- DX38: WORLD.XML: load OBJ 3D file format, save to M3D Woma 3D fast file FORMAT
- Load and Convert the powerfull but slow ".OBJ" 3D file format and to a fast ".M3D" Woma3DFormat.
- DX37: WORLD.XML: load OBJ 3D file format, render chess board pieces
- Adding MAIN THREAD and the LOADER THREAD
- DX36: WORLD.XML: load OBJ 3D file format, render a SHADOW MAP
- Loading now OBJ with SHADOW MAP, using render to texture
- DX35: WORLD.XML: load OBJ 3D file format, with BUMP MAP
- Loading now OBJ with BUMP MAP texture
- DX34: WORLD.XML: load OBJ 3D file format, with SPECULAR and SHININESS
- Loading now OBJ with SPECULAR and SHININESS
- DX33: WORLD.XML: load OBJ 3D file format, the compond, using transparent textures ALFA MAP and ALFA COLOR
- Loading now OBJ with alfa color and alfamap
- DX32: WORLD.XML: load OBJ 3D file format, the first advanced object, using LIGHT shader
- Loading more complex objects with light, the: OLD HOUSE.
- DX31: WORLD.XML: load OBJ 3D file format, with MULTIPLE TEXTURES, using TEXTURE shader
- Loading Multiple Textures in one object
- DX30: WORLD.XML: load OBJ 3D file format, using COLOR shader
- SceneManager and SceneNode
- QuadTree and Frustum
- World and Objects: Loading objects as a descriptor: World.xml
- Load obj format
- SceneManager and SceneNode
- DX29: INTRO DEMO OF BASIC TUTORIAL SERIES
- Adding the Sound Manager
- Adding Play background Music
- Generate the first RELEASE BUILD
- Add the installer of INTRO DEMO OF BASIC TUTORIAL SERIES
- Adding the Sound Manager
- DX28: Sky dome with a sky sphere
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Adding the fixed camera Sky
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Adding Direct input for DX Drivers
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Allow snapshot file dump using "print screen" key, in any of these image formats:
- Bmp - Png - Ico - Jpeg - Tiff - Gif - Wmp - Dds
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- DX27: The Rastertek text font
- DX26: The Spheres (COLOR, TEXTURE and LIGHT Shaders)
- DX25: The CUBEs (COLOR, TEXTURE and LIGHT Shaders)
- DX24: The 2D Rendering (Sprite)
- DX23: The directional LIGHT Shader with environment color
- DX22: The TEXTURE Shader
Add third party image readers:
- BMP
- JPG
- PNG
- TIFF
- DDS
- TGA
- BMP
- DX21: The COLOR Shader
Introduction to the: Rasterizer State
- DX20: Resize Main window
Allow alt enter swap And allow user to change the window size
- DX19: The Main window
- Add Render Engine for Windows only, with these drivers:
- DX9sdk (the original sdk, will be added/revealed later, at least on basic series)
- DX9(using 11)
- DX11
- OPENGL3/4
- DX12
- Add Render Engine for Windows only, with these drivers:
- 009 Get current RealTime Weather using the aviation METAR
- 008 RealTimeMapGPSPosition
- 007 Add the Real Time Celestial calculations.
- Loading files from engine.pck on RELEASE BUILD (explained later in an advanced chapeter with the installer)
- Calculate SunRise, SunSet
- Calculate Sun altitude angle and azimuth angle
- Moon Phase (based of realime date)
- Calculate Moon Distance
- Calculate moon Elevation, taking into account atmospheric refraction
- calculate Moon Ecliptic Latitude, Ecliptic Longitude and Azimuth
(later will be used to re-create more realistic astro positions)
- 006 PACKmanager + IDEA + MATH + CPU BENCH
- Create a pack file called engine.pack, which is a zip with the contents of all engine directory.
- Cypher the file with IDEA and call it: engine.pck
- Add the first Math libs for DX and OPENGL
- Add a simple CPU benchmark, to measure the performance improvement
- 005 The System settings (settings.xml)
- Adding the OS Paint events
- Allow Load/Save Game System Settigns in the settings.xml file.
- 004 SystemManager + TIMER + FPS
- Adding the first version of SystemManager viewer
- Adding Precision Timer
- Add FPS (Frame per second) calculation
- 003 EXCEPTION_trace + DUMP_upload
- Exception Stack trace viewer in detail for an _DEBUG build
- Exception Stack trace viewer and create the respective Mini Dump report
- Option to Upload the report for an FTP site.
- 002 MAIN_Window
- Create MAIN OS Window
- Handle the OS Windows events
- Main Window Paint events
- OS INPUT manager
- 001 The User International Language
- User language detection (later automatic translation)
- Log manager, will log on: REPORT.txt, on Visual Studio Console and on Console Window
- Memory leak detector level 1
- OS manager for main OS directories (DEBUG/RELEASE)
- 000 OSengine - The basic pillar foundations of the 3D WoMA Engine
Debug Console
default settings
SystemClass (common for all platforms)
WinSystemClass (for windows)
XboxSystemClass
LinuxSystemClass
AndroidSystemClass
VIDEO: