-
-
Notifications
You must be signed in to change notification settings - Fork 1.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Provide the item consumed by shooting bow in EntityShootBowEvent #3721
Comments
getProjectile()? @xxAROX |
*Thats the Entity.* |
Which is projectile. What bothers doing instance check? |
He wants to know the item that was consumed (e.g. tipped arrow, normal arrow). The entity won't tell him that. |
Could Projectile entities themselves hold that information? Is there any way to differentiate the arrow type on collision? |
|
I meant, could you solve that? That seems like a flaw. And as I previously questioned.
|
I think you can get the effect via NBT-Data, but i wanna check the arrow type before it will hit the player. |
Why is this closed? |
I don't remember why I created the issue 🤔🤷♂️ |
The feature proposal is still valid, even if you no longer personally need it. |
Add Arrow-Item to constructor.(
getArrow(): Item
)Its easier to checking for Effect-Arrows.
No Alternative methods found.
The text was updated successfully, but these errors were encountered: