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[Question] allow Shape sleep #101
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a other Idea is use a option like the world.broadphase.useBoundingBoxes = true; |
What's wrong with Body sleep? |
Should work the same, have you tested it? |
no, but for one Model it would make sense to use one body? and multiple Shapes |
ok with multible bodys and one Trimesh per body, sleeping works well! closing for now |
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Hey,
would it be possible to allow Shape sleep? the idea is to have one body with multiple Trimesh Shapes
and lets the Shape sleep if the Character is not near. ( near distance could be done with bvh https://github.com/gkjohnson/three-mesh-bvh)
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