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Some part of the model in wrong position #62

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DBingo opened this issue Dec 30, 2020 · 2 comments
Closed

Some part of the model in wrong position #62

DBingo opened this issue Dec 30, 2020 · 2 comments

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@DBingo
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DBingo commented Dec 30, 2020

I use the robot's glb file from https://threejs.org/examples/webgl_animation_skinning_morph.html

It can be correctly rendered (include animations) in https://gltf-viewer.donmccurdy.com/
But when I use gltfjsx and react-three-fiber, the robot's hand have something wrong.

I notice that the glb file contain some errors when validate by https://github.khronos.org/glTF-Validator/
But I don't know how to fix this problem.

Robot.zip

@drcmda
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drcmda commented Dec 30, 2020

it's a bit weird indeed. it has no problems if you just use <primitive instead. i think the problem is that the armature is confused. it containes meshes in and outside of the bones. hands are outside, the rest is tied to the bones.

@drcmda
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drcmda commented Apr 14, 2021

this is fixed

@drcmda drcmda closed this as completed Apr 14, 2021
@gsimone gsimone changed the title Some part of the modal in wrong position Some part of the model in wrong position Apr 15, 2021
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