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It can be correctly rendered (include animations) in https://gltf-viewer.donmccurdy.com/
But when I use gltfjsx and react-three-fiber, the robot's hand have something wrong.
it's a bit weird indeed. it has no problems if you just use <primitive instead. i think the problem is that the armature is confused. it containes meshes in and outside of the bones. hands are outside, the rest is tied to the bones.
I use the robot's glb file from https://threejs.org/examples/webgl_animation_skinning_morph.html
It can be correctly rendered (include animations) in https://gltf-viewer.donmccurdy.com/
But when I use gltfjsx and react-three-fiber, the robot's hand have something wrong.
I notice that the glb file contain some errors when validate by https://github.khronos.org/glTF-Validator/
But I don't know how to fix this problem.
Robot.zip
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