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Skinned meshes aren't attached to the body #76

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bfuhne opened this issue Apr 12, 2021 · 2 comments
Closed

Skinned meshes aren't attached to the body #76

bfuhne opened this issue Apr 12, 2021 · 2 comments

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@bfuhne
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bfuhne commented Apr 12, 2021

I convert a .glb file with animations, here a container has animated side panels. These side panels should be attached to the body, but are looking like this

Incorrect
Bildschirmfoto 2021-04-12 um 21 51 00

Using the online version here:
https://gltf.pmnd.rs/

they appear correctly:
Correct:
Bildschirmfoto 2021-04-12 um 21 51 07

@drcmda
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drcmda commented Apr 12, 2021

i hope it's fixed. the reason was that materials had duplicate names. if it accidentally picked a duplicate without the "skinning" attribute, skinning is broken and models are detached.

@bfuhne
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bfuhne commented Apr 13, 2021

I converted the glb-file and it not only fixed the positioning of the side panels correctly, we can also trigger the animation as expected. Thank you very much!

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