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This repository has been archived by the owner on Nov 16, 2019. It is now read-only.
It seems to come from err = proto.Unmarshal(response.Returns[5], mapObjects) in session.go. I'm not sure why it occurred but it only happened once after a couple of hours of testing. Perhaps we should check if the slice contains the required amount of elements before trying to access it?
The text was updated successfully, but these errors were encountered:
I received the following error when calling
GetPlayerMap()
:It seems to come from
err = proto.Unmarshal(response.Returns[5], mapObjects)
insession.go
. I'm not sure why it occurred but it only happened once after a couple of hours of testing. Perhaps we should check if the slice contains the required amount of elements before trying to access it?The text was updated successfully, but these errors were encountered: