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4.0.3 template with 4.1.1 #51

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ahoffman1 opened this issue Jul 26, 2023 · 11 comments
Closed

4.0.3 template with 4.1.1 #51

ahoffman1 opened this issue Jul 26, 2023 · 11 comments
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@ahoffman1
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Godot version

4.1.1

Plugin version

v2.1.2

Phone information

iPhone 13

Issue description

After exporting the project, XCode refuses to build and throws the error:
Undefined symbol: ClassDB::bind_methodfi(unsigned int, MethodBind*, MethodDefinition const&, Variant const**, int)
error

Does the plugin just need to be updated? If so, when will the 4.1.1 version be released?

Steps to reproduce

  1. Try to use the 4.0.3 version with 4.1.1 Godot

Additional context

No response

@ahoffman1 ahoffman1 added the bug Something isn't working label Jul 26, 2023
@gumaciel
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Hi @ahoffman1 try to export the game without our plugin to see if the error still happens

@gumaciel gumaciel self-assigned this Jul 27, 2023
@ahoffman1
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It exports and runs correctly with the AdMob plugin disabled

@ahoffman1
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Hi again,
Any update on this issue?
Thanks

@gumaciel
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Hi @ahoffman1 , in this weekend I will try to generate a build to you test, or you can try to build your own

@ahoffman1
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If you could build it this weekend that would be great, thank you!

@ahoffman1
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@gumaciel exporting with AdMob disabled successfully exports, but with it enabled I get this now:
Screenshot_2023-07-30_at_3 04 58_PM

@gumaciel
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try to export in another folder and re-download everything again

@ahoffman1
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It works, thank you! It exports and launches fine. One issue -- how can I add the test devices via the plugin? Like this: https://developers.google.com/admob/ios/test-ads#add_your_test_device_programmatically
It's requiring a test device identifier to show test ads

@gumaciel
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currently it's not possible but if you mark "is_real" to false on Editor, it should set the test device identifier into the phone that is running

on the refactoring which i'm doing you will be able to do it and a lot other things, please wait: #45

@gumaciel
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closing the issue since it works for you

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