/
window.py
559 lines (448 loc) · 21.6 KB
/
window.py
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import sys
import os
from panda3d.core import WindowProperties
from panda3d.core import loadPrcFileData
from ursina.vec2 import Vec2
from ursina import color, application
from ursina.scene import instance as scene # for toggling collider visibility
from ursina.string_utilities import print_info, print_warning
from screeninfo import get_monitors
class Window(WindowProperties):
def ready(self, title, icon, borderless, fullscreen, size, forced_aspect_ratio, position, vsync, editor_ui_enabled, window_type, render_mode):
loadPrcFileData('', 'window-title ursina')
loadPrcFileData('', 'notify-level-util error')
loadPrcFileData('', 'textures-auto-power-2 #t')
loadPrcFileData('', 'load-file-type p3assimp')
# loadPrcFileData('', 'allow-portal-cull #t')
# loadPrcFileData("", "framebuffer-multisample 1")
# loadPrcFileData('', 'multisamples 2')
# loadPrcFileData('', 'textures-power-2 none')
# loadPrcFileData('', 'threading-model Cull/Draw')
loadPrcFileData('', 'coordinate-system y-up-left')
# fallback to one of these if opengl is not supported
loadPrcFileData('', 'aux-display pandadx9')
loadPrcFileData('', 'aux-display pandadx8')
loadPrcFileData('', 'aux-display tinydisplay')
loadPrcFileData('', f'undecorated {borderless}')
self.title = title
self.icon = icon
self.monitors = []
self.main_monitor = None
self.monitor_index = 0
try:
self.monitors = get_monitors()
if self.monitors:
self.main_monitor = next((e for e in self.monitors if e.is_primary), self.monitors[0])
if self.main_monitor.is_primary:
print_info(f'Using primary monitor: {self.main_monitor}')
else:
print_info('No primary monitor found, using first monitor instead')
self.monitor_index = self.monitors.index(self.main_monitor)
except:
print_warning('No monitors found')
if not size:
if self.main_monitor:
self.fullscreen_size = Vec2(self.main_monitor.width, self.main_monitor.height)
self.windowed_size = self.fullscreen_size / 1.25
else:
self.fullscreen_size = Vec2(1280,720)
self.windowed_size = self.fullscreen_size / 1.25
else:
self.fullscreen_size = size
self.windowed_size = size
if not fullscreen:
if forced_aspect_ratio is None:
loadPrcFileData('', f'win-size {self.windowed_size[0]} {self.windowed_size[1]}')
else:
loadPrcFileData('', f'win-size {self.windowed_size[1] * forced_aspect_ratio} {self.windowed_size[1]}')
else:
loadPrcFileData('', f'win-size {self.fullscreen_size[0]} {self.fullscreen_size[1]}')
self.windowed_position = None # gets set when entering fullscreen so position will be correct when going back to windowed mode
self.show_ursina_splash = False
self.top = Vec2(0, .5)
self.bottom = Vec2(0, -.5)
self.center = Vec2(0, 0)
def apply_settings(self):
self.forced_aspect_ratio = None # example: window.forced_aspect_ratio = 16/9
self.always_on_top = False
self.vsync = True # can't be set during play
# self.borderless = borderless
# if size:
# self.windowed_size = size
# self.size = self.windowed_size
# if fullscreen:
# self.fullscreen = fullscreen
# self._fullscreen = not application.development_mode
self.center_on_screen()
self.color = color.dark_gray
self.render_modes = ('default', 'wireframe', 'colliders', 'normals')
self.render_mode = 'default'
self.editor_ui = None
if application.window_type != 'none':
base.accept('aspectRatioChanged', self.update_aspect_ratio)
if self.always_on_top:
self.setZOrder(WindowProperties.Z_top)
@property
def left(self):
return Vec2(-self.aspect_ratio/2, 0)
@property
def right(self):
return Vec2(self.aspect_ratio/2, 0)
@property
def top_left(self):
return Vec2(-self.aspect_ratio/2, .5)
@property
def top_right(self):
return Vec2(self.aspect_ratio/2, .5)
@property
def bottom_left(self):
return Vec2(-self.aspect_ratio/2, -.5)
@property
def bottom_right(self):
return Vec2(self.aspect_ratio/2, -.5)
def center_on_screen(self):
if application.window_type == 'none' or not self.main_monitor:
return
x = self.main_monitor.x + ((self.main_monitor.width - self.size[0]) / 2)
y = self.main_monitor.y + ((self.main_monitor.height - self.size[1]) / 2)
self.position = Vec2(x,y)
def make_editor_gui(self): # called by main after setting up camera and application.development_mode
from ursina import camera, Entity, Text, Button, ButtonList, Func, Tooltip, held_keys, mouse
import time
self.editor_ui = Entity(parent=camera.ui, eternal=True, enabled=bool(application.development_mode))
def window_input(key):
if key == 'f12':
self.editor_ui.enabled = not self.editor_ui.enabled
elif key == 'f11':
self.fullscreen = not self.fullscreen
elif key == 'f10':
if held_keys['shift']:
self.render_mode = 'default'
else:
i = self.render_modes.index(self.render_mode) + 1
if i >= len(self.render_modes):
i = 0
self.render_mode = self.render_modes[i]
self.input_entity = Entity(name = 'window.input_entity', input=window_input)
self.exit_button = Button(parent=self.editor_ui, text='x', eternal=True, ignore_paused=True, origin=(.5, .5), enabled=self.borderless,
position=self.top_right, z=-999, scale=(.05, .025), color=color.red.tint(-.2), on_click=application.quit, name='exit_button')
def _exit_button_input(key):
if held_keys['shift'] and key == 'q' and not mouse.right:
self.exit_button.on_click()
self.exit_button.input = _exit_button_input
self.fps_counter = Text(parent=self.editor_ui, eternal=True, text='60', ignore=False, i=0, ignore_paused=True,
position=((.5*self.aspect_ratio)-self.exit_button.scale_x, .47+(.02*(not self.exit_button.enabled)), -999))
def _fps_counter_update():
if self.fps_counter.i > 60:
self.fps_counter.text = str(int(1//time.dt_unscaled))
self.fps_counter.i = 0
self.fps_counter.i += 1
self.fps_counter.update = _fps_counter_update
self.entity_counter = Text(parent=self.editor_ui, eternal=True, origin=(-.5,.5), text='00', ignore=False, t=0,
position=((.5*self.aspect_ratio)-self.exit_button.scale_x, .425+(.02*(not self.exit_button.enabled)), -999))
self.entity_counter.text_entity = Text(parent=self.entity_counter, text='entities:', origin=(-.5,-.75), scale=.4, add_to_scene_entities=False, eternal=True)
def _entity_counter_update():
if self.entity_counter.t > 1:
self.entity_counter.text = str(max(0, len([e for e in scene.entities if e.model and e.enabled])-5))
self.entity_counter.i = 0
self.entity_counter.t += time.dt
self.entity_counter.update = _entity_counter_update
self.collider_counter = Text(parent=self.editor_ui, eternal=True, origin=(-.5,.5), text='00', ignore=False, t=.1,
position=((.5*self.aspect_ratio)-self.exit_button.scale_x, .38+(.02*(not self.exit_button.enabled)), -999))
self.collider_counter.text_entity = Text(parent=self.collider_counter, text='colliders:', origin=(-.5,-.75), scale=.4, add_to_scene_entities=False, eternal=True)
def _collider_counter_update():
if self.collider_counter.t > 1:
self.collider_counter.text = str(max(0, len([e for e in scene.entities if e.collider and e.enabled])-4))
self.collider_counter.i = 0
self.collider_counter.t += time.dt
self.collider_counter.update = _collider_counter_update
import webbrowser
self.cog_menu = ButtonList({
# 'Build' : Func(print, ' '),
'API Reference' : Func(webbrowser.open, 'https://www.ursinaengine.org/api_reference.html'),
# 'Asset Store' : Func(webbrowser.open, 'https://itch.io/tools/tag-ursina'),
'ursfx (Sound Effect Maker)' : lambda: exec('from ursina.prefabs import ursfx; ursfx.open_gui()'),
# 'Open Scene Editor' : Func(print, ' '),
'Change Render Mode <gray>[F10]<default>' : self.next_render_mode,
'Reset Render Mode <gray>[Shift+F10]<default>' : Func(setattr, self, 'render_mode', 'default'),
'Toggle Hotreloading <gray>[F9]<default>' : application.hot_reloader.toggle_hotreloading,
'Reload Shaders <gray>[F7]<default>' : application.hot_reloader.reload_shaders,
'Reload Models <gray>[F7]<default>' : application.hot_reloader.reload_models,
'Reload Textures <gray>[F6]<default>' : application.hot_reloader.reload_textures,
'Reload Code <gray>[F5]<default>' : application.hot_reloader.reload_code,
},
width=.4, scale=.75, x=(.5*self.aspect_ratio)-(.4*.75), enabled=False, eternal=True, name='cog_menu', z=-10, color=color.black90, ignore_paused=True,
)
self.cog_menu.on_click = self.cog_menu.disable
# print(self.cog_menu.scale_y)
# self.cog_menu.scale *= .75
self.cog_menu.highlight.color = color.azure
self.cog_button = Button(parent=self.editor_ui, eternal=True, model='quad', texture='cog', scale=.015, origin=(1,-1), position=self.bottom_right, ignore_paused=True, name='cog_button')
self.cog_menu.y = self.cog_button.y + (self.cog_menu.bg.scale_y * self.cog_menu.scale_y) + Text.size
info_text ='''This menu is not enabled in builds. To see how the app will look like in builds, do Ursina(development_mode=False), which will disable all editor ui and start the app in fullscreen. To disable only this menu, do window.cog_menu.enabled = False'''
self.cog_menu.info = Button(parent=self.cog_menu, model='circle', text='<gray>?', scale=.025, origin=(.5,-.5), tooltip=Tooltip(info_text, scale=.75, origin=(-.5,-.5), eternal=True), eternal=True, name='cog_menu_info')
self.cog_menu.info.text_entity.scale *= .75
def _toggle_cog_menu():
self.cog_menu.enabled = not self.cog_menu.enabled
self.cog_button.on_click = _toggle_cog_menu
# print('-----------', time.time() - t) # 0.04
def update_aspect_ratio(self):
if hasattr(self, 'prev_size'):
self.prev_aspect_ratio = self.prev_size[0] / self.prev_size[1]
else:
self.prev_aspect_ratio = self.aspect_ratio
self.prev_size = self.size
from ursina import camera, window
value = [int(e) for e in base.win.getSize()]
camera.set_shader_input('window_size', value)
print_info('changed aspect ratio:', round(self.prev_aspect_ratio, 3), '->', round(self.aspect_ratio, 3))
camera.ui_lens.set_film_size(camera.ui_size * .5 * self.aspect_ratio, camera.ui_size * .5)
for e in [e for e in scene.entities if e.parent == camera.ui] + self.editor_ui.children:
e.x /= self.prev_aspect_ratio / self.aspect_ratio
if camera.orthographic:
camera.orthographic_lens.set_film_size(camera.fov * window.aspect_ratio, camera.fov)
base.cam.node().set_lens(camera.orthographic_lens)
@property
def position(self):
if application.window_type == 'none':
return Vec2(0,0)
return Vec2(*self.getOrigin())
@position.setter
def position(self, value):
if application.window_type == 'none':
return
print('set window position:', value)
self.setOrigin(int(value[0]), int(value[1]))
if application.base and hasattr(application.base.win, 'request_properties'):
application.base.win.request_properties(self)
@property
def size(self):
try:
return Vec2(*base.win.getSize())
except:
return Vec2(1280,720)
@size.setter
def size(self, value):
if application.window_type == 'none' or not value:
return
print('---------------set size to:', value)
if hasattr(self, '_forced_aspect_ratio') and self.forced_aspect_ratio:
value = (value[1] * self.forced_aspect_ratio, value[1])
self.setSize(int(value[0]), int(value[1]))
if application.base and hasattr(application.base.win, 'request_properties'):
application.base.win.request_properties(self)
try:
from ursina import camera
camera.set_shader_input('window_size', value)
except:
pass # not initialized yet
@property
def aspect_ratio(self):
try:
w, h = base.win.getSize()
return w / h
except:
return 16/9
@property
def forced_aspect_ratio(self):
return getattr(self, '_forced_aspect_ratio', None)
@forced_aspect_ratio.setter
def forced_aspect_ratio(self, value):
self._forced_aspect_ratio = value
if not value:
return
self.size = self.size
@property
def render_mode(self):
return getattr(self, '_render_mode', None)
@render_mode.setter
def render_mode(self, value):
self._render_mode = value
# print('render mode:', value)
base.wireframeOff()
# disable collision display mode
if hasattr(self, 'original_colors'):
for i, e in enumerate([e for e in scene.entities if hasattr(e, 'color')]):
e.color = self.original_colors[i]
if e.collider:
e.collider.visible = False
for e in [e for e in scene.entities if e.model and e.alpha]:
e.setShaderAuto()
if value == 'wireframe':
base.wireframeOn()
elif value == 'colliders':
self.original_colors = [e.color for e in scene.entities if hasattr(e, 'color')]
for e in scene.entities:
e.color = color.clear
if e.collider:
# e.visible = False
e.collider.visible = True
elif value == 'normals':
from ursina.shaders import normals_shader
for e in [e for e in scene.entities if e.model and e.alpha]:
e.shader = normals_shader
e.set_shader_input('transform_matrix', e.getNetTransform().getMat())
def next_render_mode(self):
i = self.render_modes.index(self.render_mode) + 1
if i >= len(self.render_modes):
i = 0
self.render_mode = self.render_modes[i]
@property
def title(self):
return self._title
@title.setter
def title(self, value):
self._title = value
loadPrcFileData('', f'window-title {value}')
@property
def icon(self):
return self._icon
@icon.setter
def icon(self, value):
self._icon = value
self.setIconFilename(value)
@property
def borderless(self):
return getattr(self, '_borderless', True)
@borderless.setter
def borderless(self, value):
self._borderless = value
if application.window_type == 'none':
return
self.setUndecorated(value)
if hasattr(self, 'exit_button'):
self.exit_button.enabled = not value
if application.base and hasattr(application.base.win, 'request_properties'):
application.base.win.request_properties(self)
@property
def fullscreen(self):
return getattr(self, '_fullscreen', True)
@fullscreen.setter
def fullscreen(self, value):
# print('----------------------', value, self._fullscreen)
self._fullscreen = value
if application.window_type == 'none':
return
print('set fullscreen to', value)
if value:
print(self.main_monitor)
self.windowed_position = self.position
self.windowed_size = self.size
self.position = Vec2(self.main_monitor.x, self.main_monitor.y)
self.size = Vec2(self.main_monitor.width, self.main_monitor.height)
else:
self.size = self.windowed_size
if self.windowed_position is not None:
self.position = self.windowed_position
else:
self.center_on_screen()
# self.setFullscreen(value)
base.win.request_properties(self)
# except:
# print_warning('failed to set fullscreen', value)
# pass
@property
def color(self):
return self._color
@color.setter
def color(self, value):
self._color = value
if application.window_type == 'none':
return
base.camNode.get_display_region(0).get_window().set_clear_color(value)
@property
def vsync(self):
return self._vsync
@vsync.setter
def vsync(self, value):
self._vsync = value
if not 'base' in sys.modules: # set vsync/framerate before window opened
if value == True or value == False:
loadPrcFileData('', f'sync-video {value}')
elif isinstance(value, int):
loadPrcFileData('', 'clock-mode limited')
loadPrcFileData('', f'clock-frame-rate {value}')
else:
from panda3d.core import ClockObject # set vsync/framerate in runtime
if value == True:
globalClock.setMode(ClockObject.MNormal)
elif value == False:
print_warning('error: disabling vsync during runtime is not yet implemented')
elif isinstance(value, (int, float, complex)):
globalClock.setMode(ClockObject.MLimited)
globalClock.setFrameRate(int(value))
instance = Window()
if __name__ == '__main__':
from ursina import *
# application.development_mode = False
# app = Ursina(borderless=True, forced_aspect_ratio=16/9)
app = Ursina(
title='Ursina',
# borderless=False,
# borderless=True,
# fullscreen=True,
# show_ursina_splash=True,
# development_mode=False,
# vsync = True
)
button_list = ButtonList(
{
'widow.position = Vec2(0,0)': Func(setattr, window, 'position', Vec2(0,0)),
'widow.size = Vec2(512,512)': Func(setattr, window, 'size', Vec2(512,512)),
'widow.center_on_screen()': window.center_on_screen,
'widow.borderless = True': Func(setattr, window, 'borderless', True),
'widow.borderless = False': Func(setattr, window, 'borderless', False),
'widow.fullscreen = True': Func(setattr, window, 'fullscreen', True),
'widow.fullscreen = False': Func(setattr, window, 'fullscreen', False),
'widow.vsync = True': Func(setattr, window, 'vsync', True),
'widow.vsync = False': Func(setattr, window, 'vsync', False),
'application.base.win.request_properties(self)': Func(application.base.win.request_properties, window),
}, y=0
)
startup_value = Text(y=.5,x=-.5)
startup_value.text = f'''
position: {window.position}
size: {window.size}
aspect_ratio: {window.aspect_ratio}
window.main_monitor.width: {window.main_monitor.width}
window.main_monitor.height: {window.main_monitor.height}
'''
position_text = Text(y=.5,)
# def update():
# position_text.text = f'''
# position: {window.position}
# size: {window.size}
# aspect_ratio: {window.aspect_ratio}
# window.main_monitor.width: {window.main_monitor.width}
# window.main_monitor.height: {window.main_monitor.height}
#
# '''
def input(key):
if key == 'space':
# x = window.main_monitor.x + ((window.main_monitor.width - window.size[0]) / 2)
# y = window.main_monitor.y + ((window.main_monitor.height - window.size[1]) / 2)
# window.position = Vec2(x,y)
window.center_on_screen()
# window.borderless = False
# window.fullscreen = True
# window.size = window.size - Vec2(1,1)
# window.monitor_index = 0
# window.center_on_screen()
# print('------------', window.monitors)
# time.sleep(2)
# window.forced_aspect_ratio = 1
# window.vsync = 10
# window.title = 'ursina'
# window.borderless = False
# window.fullscreen = False
# window.fps_counter.enabled = False
# window.cog_button.enabled = False
# window.position =(0,837)
# camera.orthographic = True
# camera.fov = 2
# Text(text='adoij', x=.1)
# def input(key):
# if key == 'space':
# window.center_on_screen()
# Entity(model='cube', color=color.green, collider='box', texture='shore')
app.run()